Deemzul Level 1 of the Dungeon (0, 0, D:1) 18 arrows (0, 17, D:1) a potion of invisibility (0, 27, D:1) a cursed -3 club (3, 17, D:1) a +0 dagger (8, 19, D:1) a potion of curing (19, 16, D:1) a +0 club (23, 16, D:1) a +0 club (23, 49, D:1) a potion of haste (27, -5, D:1) a +0 dagger (30, 29, D:1) a +0 club (33, 11, D:1) a +0 short sword (54, 26, D:1) 2 potions of ambrosia (57, 2, D:1) a stone (58, -2, D:1) a +0 whip (58, -1, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (7, 8, D:2) a leopard gecko corpse (8, -11, D:2) a rat corpse (skeletalised by now) (10, -12, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (15, -3, D:2) a +0 hand axe (20, 0, D:2) a potion of lignification (22, -12, D:2) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (26, 25, D:2) a jackal corpse (30, 20, D:2) 2 stones (31, 22, D:2) a jackal corpse (32, 8, D:2) a leopard gecko corpse (skeletalised by now) (33, 17, D:2) a potion of mutation (34, 22, D:2) a frilled lizard corpse (35, -5, D:2) 24 arrows (35, 16, D:2) a +0 quarterstaff (36, -10, D:2) a bat corpse (skeletalised by now) (40, 13, D:2) a +0 dagger (43, 9, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 2 potions of brilliance (6, 2, D:3) a +0 dagger (unseen) (8, 5, D:3) a +3 whip of pain (10, 5, D:3) a +0 dagger (unseen) (16, 6, D:3) a royal jelly