Deemzul Level 1 of the Dungeon (3, 7, D:1) 15 stones (26, -28, D:1) a +0 ring mail (29, -3, D:1) a +0 club (29, -2, D:1) a +0 dagger (30, -8, D:1) 9 sling bullets (33, -13, D:1) a +0 club (36, -16, D:1) a +0 club (36, -4, D:1) a +0 short sword (47, -20, D:1) a +0 hand axe (52, -18, D:1) 18 sling bullets (53, -8, D:1) 18 stones Level 2 of the Dungeon (1, 23, D:2) a +0 dagger (4, -2, D:2) a +0 chain mail (4, 20, D:2) a +0 mace (8, 11, D:2) a +0 dagger (8, 35, D:2) a +0 club (10, 7, D:2) 17 stones (10, 42, D:2) 12 bolts (11, 3, D:2) a +0 buckler (16, 5, D:2) a +0 club a +0 dagger (32, 12, D:2) 20 stones (35, 20, D:2) a +0 ring mail (36, 11, D:2) a +0 leather armour (44, 3, D:2) a +0 club Level 3 of the Dungeon (5, -7, D:3) a +0 ring mail (5, -1, D:3) 7 tomahawks (9, -15, D:3) a cursed +0 club (10, -15, D:3) a +0 club (14, 10, D:3) a +0 club (18, 3, D:3) 16 arrows (18, 4, D:3) a +0 club (21, -31, D:3) a +0 leather armour (26, -22, D:3) a +0 club (26, 7, D:3) 2 stones (29, -24, D:3) 22 arrows (31, 7, D:3) a +0 short sword 3 stones (37, -19, D:3) a +0 whip (38, 5, D:3) a +0 trident (40, -22, D:3) 9 stones (46, -23, D:3) a +0 ring mail (50, -7, D:3) a +0 hunting sling 18 stones a +0 dagger (51, -7, D:3) a stone (51, -5, D:3) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 club a +0 spear a +0 animal skin (52, -8, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) 20 gold pieces (0, 3, D:4) a +0 hand axe (still there?) a +0 whip (still there?) (0, 4, D:4) a +0 short sword an orc corpse (1, 3, D:4) a +0 dagger a +0 robe (3, 15, D:4) a hound corpse (5, 15, D:4) the felid skeleton of Natasha