Deemzul Level 1 of the Dungeon (0, 0, D:1) a +0 club 5 stones (11, -24, D:1) a +0 leather armour (11, -1, D:1) 24 stones (13, -8, D:1) 26 stones (14, -26, D:1) a stone (14, -18, D:1) 24 arrows (14, 7, D:1) a +0 club (18, -3, D:1) 29 stones (21, -20, D:1) 28 stones (30, -18, D:1) a +0 whip (31, -1, D:1) a cursed -3 club (37, -5, D:1) a +0 ring mail (48, 8, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 12 stones (8, -4, D:2) 17 arrows (15, -42, D:2) a +0 ring mail (19, -22, D:2) a +0 club (19, -7, D:2) a +0 dagger (21, -33, D:2) a +2 dagger (21, -30, D:2) a +0 pair of boots (29, -25, D:2) 15 stones (38, -43, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 19 sling bullets (4, 20, D:3) a +0 flail (9, 14, D:3) a +0 leather armour (11, 8, D:3) a +0 short sword (15, -9, D:3) a cursed -1 spear (17, -9, D:3) a +0 leather armour (17, 20, D:3) a +0 short sword (31, -6, D:3) a throwing net (33, -7, D:3) a +0 halberd (34, -7, D:3) a +0 whip (34, 23, D:3) a +0 club a +0 hunting sling 27 stones (53, 32, D:3) 12 arrows (55, -5, D:3) 7 javelins a cursed -2 morningstar Level 4 of the Dungeon [Shop] Laatih's Book Shoppe a book of Necromancy (420 gold) a book of Geomancy (490 gold) a book of Misfortune (280 gold) a book of Conjurations (420 gold) a book of Spatial Translocations (910 gold) Kivezume's Tome of Intoxication (1190 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 5 a book of Necromancy (420 gold) the Papyrus of Summoning (1072 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Shadow Creatures Summoning 6 a book of Minor Magic (280 gold) a book of Changes (350 gold) a book of Misfortune (280 gold) a book of Fire (910 gold) (0, 0, D:4) a +0 scale mail (8, 20, D:4) a +0 hunting sling (10, 19, D:4) a +0 scale mail of cold resistance (45, 14, D:4) a +0 club (45, 24, D:4) a +0 ring mail (52, 30, D:4) 23 stones Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (11, -2, D:5) a +0 short sword (25, 17, D:5) a +0 hunting sling (34, 25, D:5) 22 arrows (36, 21, D:5) a +0 club (36, 22, D:5) a +0 ring mail a +0 flail (38, 38, D:5) a +0 flail (39, 26, D:5) a +0 robe (41, 28, D:5) a +0 scale mail a +0 whip (51, 10, D:5) an arrow (52, 11, D:5) an arrow (52, 13, D:5) a +0 shortbow 22 arrows (52, 32, D:5) 20 sling bullets Level 6 of the Dungeon (14, -33, D:6) a +0 giant spiked club (37, -32, D:6) a +0 dagger a +0 robe (38, -33, D:6) a +0 dagger a cursed +0 robe (38, -32, D:6) a +0 short sword a +0 ring mail (44, -43, D:6) a cursed +0 giant club (46, -16, D:6) 19 stones (48, -23, D:6) 24 sling bullets (49, -23, D:6) a +0 cloak (52, -22, D:6) the cursed +0 ring mail "Joichoubb" {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (54, -41, D:6) a +0 giant spiked club (65, -12, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, 20, D:7) a +0 short sword (12, 19, D:7) a +0 pair of boots (14, 14, D:7) a +0 chain mail (16, 14, D:7) a +0 dagger a +0 robe (17, 17, D:7) a +0 leather armour (22, 16, D:7) the +3 scale mail of the Jackalope {Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). (22, 17, D:7) 2 exploding tomahawks 2 curare-tipped needles 43 poisoned needles a +0 blowgun (22, 18, D:7) a crystal ball of energy (23, 18, D:7) an uncursed staff of death (23, 19, D:7) 17 arrows a +0 longbow (24, 17, D:7) an uncursed staff of poison (25, 17, D:7) an arrow (26, 17, D:7) 12 stones (33, 33, D:7) 19 stones (44, 44, D:7) a +0 club (48, 27, D:7) a cursed -3 giant spiked club (49, 28, D:7) a throwing net (55, 4, D:7) a +0 trident (57, 46, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) 18 stones (7, -23, D:8) a +0 mace (7, -20, D:8) a +0 robe a +0 dagger (8, -24, D:8) a +0 chain mail 3 tomahawks a +0 hand axe a +0 dagger a +0 robe (8, -16, D:8) a +0 mace (9, -24, D:8) a +0 leather armour (10, -35, D:8) a +0 helmet (10, -34, D:8) a +0 leather armour (11, -30, D:8) a tomahawk (11, -29, D:8) a +0 leather armour (12, 14, D:8) a +0 robe (14, 11, D:8) a +0 shortbow 19 arrows (15, -30, D:8) a cursed +0 leather armour a +0 dagger (16, -32, D:8) a +0 chain mail a +0 trident a +0 club (17, -35, D:8) a +0 robe a +0 dagger (17, -34, D:8) a +0 leather armour a +0 whip (20, -38, D:8) 2 bolts (20, 17, D:8) an arrow (21, 16, D:8) an arrow (22, -41, D:8) 14 stones (26, -37, D:8) 2 bolts (still there?) a bolt (still there?) (29, -38, D:8) 2 bolts (still there?) a bolt (still there?) (32, -36, D:8) a +0 flail (35, -22, D:8) a +0 hand axe (36, -32, D:8) 2 stones (40, -23, D:8) a +0 ring mail (47, -29, D:8) a +0 giant spiked club (50, -24, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +5 ring of evasion (0, 1, D:9) 16 gold pieces (0, 2, D:9) a Young Poisoner's Handbook (1, 0, D:9) 15 gold pieces (1, 1, D:9) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (1, 2, D:9) 12 gold pieces (2, 0, D:9) a cursed staff of poison (2, 1, D:9) 16 gold pieces (2, 2, D:9) a potion of might (4, 3, D:9) a bolt the Ecumenical Temple