Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 13907806881212692704 100 Deemzul the Caller (level 4, 0/27 HPs) Began as an Octopode Summoner on July 24, 2022. Frozen to death by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (2888 turns). Deemzul the Caller (Octopode Summoner) Turns: 2888, Time: 00:03:59 Health: 0/27 AC: 1 Str: 7 XL: 4 Next: 74% Magic: 0/8 EV: 13 Int: 19 God: Gold: 31 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Scrolls a - 3 scrolls of identify {unknown} c - 2 scrolls of blinking {unknown} d - 3 scrolls of fear {unknown} e - a scroll of fog {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of mutation {unknown} f - 2 potions of might {unknown} Skills: - Level 2.2 Dodging - Level 3.0 Stealth + Level 3.3 Spellcasting + Level 4.9 Summonings You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 88% N/A 1% 1 b - Call Imp Summ 22% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 22% N/A 6% 3 Summon Guardian Golem Hex/Summ 12% N/A 16% 3 Corpse Rot Necr/Air 6% N/A 22% 2 Poisonous Vapours Pois/Air 6% N/A 22% 2 Summon Lightning Spire Summ/Air 12% N/A 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll barely misses your quokka. Your quokka completely misses the gnoll. The gnoll completely misses your quokka. Your quokka bites the gnoll. The gnoll dies! You swap places. You swap places. The gnoll barely misses you. Your magical contamination has completely faded away. You see here a +3 halberd. The gnoll barely misses you. Your crimson imp blinks! The endoplasm closely misses you. You tentacle-slap the gnoll but do no damage. Your grab misses the gnoll. Your squeeze misses the gnoll. The gnoll completely misses you. Your quokka closely misses the gnoll. The endoplasm hits you. You tentacle-slap the gnoll. You grab the gnoll. The gnoll is lightly wounded. You constrict the gnoll, but do no damage. Your quokka disappears in a puff of smoke! The gnoll hits you with a +0 halberd! The endoplasm completely misses you. Your quokka bites the gnoll. Unknown command. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. You constrict the gnoll. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * Your quokka bites the gnoll. The endoplasm freezes you. You are frozen. You die... ###### #....## ##.#...### ###........# #...###....### ###.#.#.#.#5...# ####### #.....#.#....).###### ......J ##.#.........#@r...).###....... ###[....##.##...gJ#.##..)........ #...###.#...#.###...######....... #.#.#...........#.#.# ....... ....###.#...#.###...# ....... #.#.....##.##.....#.## ....g.. #..#.#.........#.##..## ##.#### ##.......#.#.....###..# #.# ####..#.#.#.#..## ##.# #.# You could see a gnoll (ally target), an endoplasm, a friendly crimson imp (summoned) and a friendly quokka (summoned). Vanquished Creatures 3 ball pythons A goblin (D:1) 7 hobgoblins A kobold (D:1) A bat (D:2) 2 rats (D:1) 15 creatures vanquished. Vanquished Creatures (collateral kills) 3 adders (D:2) 3 gnolls (D:2) A worm (D:2) 2 ball pythons A bat (D:2) 5 endoplasms A goblin (D:2) 3 hobgoblins 3 frilled lizards 2 kobolds A rat (D:2) 25 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Deemzul the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 496 | D:1 | Reached XP level 2. HP: 10/17 MP: 5/5 828 | D:1 | Found a faded altar of an unknown god. 877 | D:1 | Learned a level 2 spell: Call Imp 1600 | D:2 | Reached XP level 3. HP: 17/21 MP: 2/6 2004 | D:2 | Reached XP level 4. HP: 27/27 MP: 1/8 2888 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_corners, ebering_ecumenical_altar_petrified D:2: layout_rooms, minmay_fractal_squares_5 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Spellcasting | 3 | 3.3 Dodging | | 2.2 Summonings | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 34 | 11 || 45 Constrict | 11 | 5 || 16 Tentacles | 9 | 5 || 14 Cast: Summon Small Mamm | 19 | 6 || 25 Call Imp | 13 | 12 || 25 Stab: Sleeping | 4 | || 4 Dodge: Dodged | 20 | 9 || 29