Delamore Level 1 of the Dungeon (0, 0, D:1) 8 stones (0, 2, D:1) 16 stones (4, 8, D:1) 33 arrows (15, -37, D:1) a +0 club (16, -15, D:1) a cursed -3 club (16, -6, D:1) a +0 whip (18, -8, D:1) 20 stones (18, -6, D:1) a +0 club (18, -2, D:1) a +0 robe (29, -11, D:1) a +0 hand axe (30, -1, D:1) a cursed -2 club (31, -42, D:1) a +0 dagger (33, -4, D:1) 8 boomerangs (34, -26, D:1) 15 sling bullets (34, -4, D:1) 24 arrows (41, -19, D:1) 15 poisoned darts (42, -30, D:1) 14 stones (45, -10, D:1) a +0 leather armour (47, -21, D:1) a +0 club (47, 3, D:1) a +0 ring mail (49, -28, D:1) a stone (50, -21, D:1) a +0 leather armour (51, -28, D:1) a +0 leather armour (56, -30, D:1) a +0 club (58, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (12, 3, D:2) a +0 shield (16, -10, D:2) 22 stones (18, -2, D:2) a +0 dagger (27, -6, D:2) a +0 dagger (36, -15, D:2) a stone (37, -14, D:2) a stone (38, -13, D:2) a stone (39, -13, D:2) a stone 24 bolts (42, -12, D:2) a +0 dagger (50, -12, D:2) 11 sling bullets (54, 9, D:2) a +0 robe (54, 18, D:2) a +0 whip (55, -1, D:2) 17 stones (57, -12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 18 arrows (2, -9, D:3) a +0 hunting sling (19, -2, D:3) 21 stones (19, 1, D:3) a +0 long sword (22, 11, D:3) a +0 club (22, 34, D:3) a +0 short sword a +0 scale mail (44, 24, D:3) a +2 large shield Level 4 of the Dungeon (0, 0, D:4) 18 sling bullets (9, -30, D:4) a +0 rapier (19, -36, D:4) a +0 dagger a +0 robe (24, -45, D:4) 8 stones (41, -45, D:4) a +0 leather armour (41, -44, D:4) a +0 robe a +0 dagger (41, -43, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (3, -8, D:5) a +4 dagger a +0 robe (4, -14, D:5) a +0 robe (8, -10, D:5) a +0 dagger of protection (9, -14, D:5) a +0 leather armour (12, -12, D:5) a +0 hand axe (14, -10, D:5) a +0 whip (18, -27, D:5) a +0 shortbow 7 arrows (20, -42, D:5) a +0 club (20, -26, D:5) an arrow (21, -26, D:5) 2 arrows (22, -25, D:5) an arrow (23, -24, D:5) an arrow (25, -22, D:5) an arrow (41, -5, D:5) a +0 pair of boots Level 6 of the Dungeon (5, 1, D:6) a +0 short sword (34, -23, D:6) a +0 dagger a +0 robe (35, -22, D:6) a +0 trident a +0 leather armour (37, -22, D:6) a +0 mace (37, -20, D:6) a +0 falchion (38, -14, D:6) a +0 trident (39, -14, D:6) a +0 whip a +0 chain mail a +0 scimitar (40, -13, D:6) a +0 robe a +0 dagger (40, 6, D:6) a -2 ring of slaying (53, 18, D:6) a +0 short sword a +0 leather armour a +4 dagger of venom a cursed +0 robe Level 7 of the Dungeon (0, 0, D:7) 16 sling bullets (1, -19, D:7) a +0 leather armour (2, -27, D:7) a +0 long sword (26, 22, D:7) a +0 ring mail a +0 flail (27, 22, D:7) a +0 leather armour a +0 trident a +0 club (40, -11, D:7) a +0 ring mail (43, -22, D:7) 18 bolts (48, -25, D:7) a +0 club (56, -26, D:7) a +0 club a +0 ring mail (57, -26, D:7) a +0 dagger a +0 robe (59, -24, D:7) a +0 dagger a +0 ring mail (60, -25, D:7) a +0 falchion a +0 ring mail Level 8 of the Dungeon [Shop] Barchoafa's Book Boutique Rites and Rhymes, Part Two (768 gold) Spells Type Level Known a - Searing Ray Conjuration 2 yes b - Throw Frost Conjuration/Ice 2 no c - Throw Flame Conjuration/Fire 2 yes d - Corpse Rot Necromancy 2 no e - Poisonous Vapours Poison/Air 2 yes a Young Poisoner's Handbook (480 gold) a book of Flames (420 gold) a Grand Grimoire (1324 gold) the Reference Book on the Birds and Contamination (900 gold) Spells Type Level Known a - Swiftness Charms/Air 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Lightning Bolt Conjuration/Air 5 no d - Conjure Ball Lightning Conjuration/Air 6 no a book of Clouds (540 gold) a book of Misfortune (240 gold) the Tome of Fetching Intoxication (576 gold) Spells Type Level Known a - Sting Conjuration/Poison 1 yes b - Slow Hexes 2 yes c - Ensorcelled Hibernation Hexes/Ice 2 no d - Inner Flame Hexes/Fire 3 yes e - Silence Hexes/Air 5 no a book of Flames (420 gold) a book of Conjurations (360 gold) (0, 1, D:8) a +3 scimitar of flaming a +2 robe of fire resistance (1, -8, D:8) 23 arrows a +0 shortbow (5, -3, D:8) an arrow (6, -2, D:8) 2 arrows (6, 5, D:8) a +0 giant club (7, -17, D:8) a +0 helmet (9, -1, D:8) an arrow (9, 0, D:8) an arrow (12, 1, D:8) an arrow (13, -1, D:8) an arrow (15, 6, D:8) a +0 ring mail a +2 trident of piercing (16, 6, D:8) a +0 leather armour a +0 club a +0 flail (19, 4, D:8) a +0 short sword a +0 dagger a +2 robe of positive energy (19, 5, D:8) a +0 hand axe (24, -8, D:8) a +0 flail (29, 1, D:8) a +0 dagger a +0 robe (35, 4, D:8) a +0 short sword a +0 shortbow (36, -11, D:8) a +0 club (39, 9, D:8) a +0 hand axe (40, 8, D:8) a +0 whip Level 9 of the Dungeon (5, 26, D:9) a +0 quarterstaff (14, 43, D:9) a +3 scimitar a +0 robe a cursed +5 short sword a +0 robe (15, 39, D:9) a +0 dagger a +0 chain mail (15, 43, D:9) a cursed +0 hand axe of chopping a +0 robe (19, 8, D:9) a +0 leather armour (21, 0, D:9) a +0 war axe (21, 9, D:9) a +0 robe a +0 dagger (23, 13, D:9) a +0 club a +0 whip a +0 ring mail (24, 12, D:9) a +0 club (24, 13, D:9) a +0 dagger (28, 13, D:9) 17 stones (33, 42, D:9) 21 stones (34, 13, D:9) a +0 robe a +0 halberd (37, 10, D:9) a +2 robe of positive energy a +0 dagger of chaos (46, 10, D:9) 26 stones Level 10 of the Dungeon (0, 0, D:10) 6 boomerangs (3, -40, D:10) a +0 war axe (9, -43, D:10) 16 sling bullets (13, -38, D:10) a +0 long sword (14, -12, D:10) a +0 plate armour a +0 dire flail (15, -24, D:10) an uncursed amulet of inaccuracy (15, -12, D:10) an arrow (15, -11, D:10) a +0 mace (16, -13, D:10) 3 boomerangs 2 stones (16, -12, D:10) an arrow a +0 leather armour (17, -13, D:10) a +0 dagger (17, -12, D:10) 2 stones (17, -11, D:10) an arrow (18, -10, D:10) 2 arrows (18, -7, D:10) 3 arrows (19, -9, D:10) an arrow (19, 9, D:10) a +0 shield (20, -45, D:10) 22 bolts (20, -11, D:10) a +0 shortbow (20, -10, D:10) 2 stones 3 arrows (21, -11, D:10) a +0 giant club a +0 giant spiked club (22, -32, D:10) a +0 rapier (25, -45, D:10) a +0 flail (32, -43, D:10) 17 sling bullets (42, 1, D:10) a +0 flail (45, -33, D:10) the +7 flail of Fuimilir {crush, +Inv rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It lets you turn invisible. (48, -31, D:10) a +0 club a +0 leather armour (49, -31, D:10) a +0 dagger a +0 robe (50, 8, D:10) an arrow (51, 8, D:10) 18 arrows a +0 shortbow (52, 7, D:10) a +0 scale mail a +0 club (52, 8, D:10) a +0 flail (53, 6, D:10) a +0 leather armour a +1 dagger of speed (62, -17, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) 4 large rocks (3, 12, D:11) a +0 robe (3, 26, D:11) a +0 broad axe (4, 12, D:11) a +0 great sword (4, 26, D:11) a +0 dagger (6, 16, D:11) a +0 whip (7, 12, D:11) a stone (7, 13, D:11) the +8 whip "Kiukeici" {slash, rPois} It inflicts extra damage upon your enemies. It protects you from poison. a +0 ring mail (8, 12, D:11) a +0 giant club (9, 13, D:11) a cursed +0 giant club (14, 3, D:11) a cursed +0 chain mail a +0 short sword (14, 4, D:11) a +0 club (14, 5, D:11) a +0 robe a +0 dagger (16, 7, D:11) a +0 robe a +0 dagger (17, 7, D:11) a +0 robe a +0 dagger (17, 9, D:11) a +0 robe a cursed +1 trident (17, 10, D:11) a +0 robe a +0 halberd of venom (19, 10, D:11) a +0 robe a cursed +0 short sword a +0 robe a cursed +0 spear (23, 12, D:11) 2 stones (31, 17, D:11) a +0 leather armour (32, 17, D:11) a +0 quarterstaff of freezing a +1 robe of cold resistance a cursed -1 dagger a +0 robe (32, 18, D:11) a +0 dagger 2 stones (33, 18, D:11) a cursed +0 dagger a +0 robe (41, -6, D:11) a +0 rapier (50, 24, D:11) a +0 leather armour Level 12 of the Dungeon (0, 0, D:12) a +0 dagger (5, -4, D:12) 15 gold pieces (6, -1, D:12) a large rock the Ecumenical Temple