Delamore Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -19, D:1) a stone (10, 4, D:1) a +0 club (12, -20, D:1) a stone (15, -19, D:1) a +0 dagger (20, 5, D:1) a +0 ring mail (21, -28, D:1) a +0 club (23, 23, D:1) a +0 hunting sling (24, -30, D:1) 20 arrows (30, -19, D:1) a +0 club (31, -28, D:1) a +0 club (43, -24, D:1) a +0 dagger (44, -22, D:1) a +0 dagger 26 stones (48, 12, D:1) 10 poisoned darts (49, 4, D:1) a +0 mace (51, -5, D:1) 20 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 36, D:2) 10 arrows (2, -3, D:2) 33 stones (5, -2, D:2) 18 bolts (7, 1, D:2) 14 poisoned darts (11, 31, D:2) a +0 club (18, 25, D:2) a +0 scale mail (39, 29, D:2) a +0 club a +0 club a +0 club a +0 club a +0 club a +0 dagger (39, 30, D:2) a +0 club (41, 8, D:2) a +0 club (41, 22, D:2) 22 stones (43, -2, D:2) a +2 quarterstaff of chaos (46, -3, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, -24, D:3) a +0 club (2, -26, D:3) a +0 club (3, -40, D:3) 25 stones (5, -41, D:3) a +0 short sword of draining (9, -34, D:3) a stone (9, -33, D:3) a stone (9, -32, D:3) a stone (9, -28, D:3) a +0 dagger 16 stones (12, -41, D:3) a +0 club (12, -39, D:3) 3 stones (12, -9, D:3) a +0 club (16, -16, D:3) a +0 plate armour (26, -32, D:3) a +0 quarterstaff (26, -4, D:3) a +0 scale mail (33, -27, D:3) a +0 club (33, -20, D:3) a +0 short sword (52, 3, D:3) a +0 ring mail (58, -3, D:3) 13 stones Level 4 of the Dungeon (4, -14, D:4) a +0 whip (5, -28, D:4) a +0 ring mail (7, -20, D:4) a +0 tower shield (8, -16, D:4) a +0 scale mail (10, -19, D:4) 23 bolts (20, -26, D:4) a +0 dagger (21, -43, D:4) a +0 trident (21, -40, D:4) a +0 leather armour (26, -28, D:4) 24 bolts (39, -14, D:4) a cursed -2 plate armour Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, 4, D:5) a +0 trident (3, 15, D:5) the cursed +2 falchion "Conservator" {flame, rElec rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. (6, 32, D:5) a +1 long sword of electrocution (7, 30, D:5) a +0 ring mail (12, 23, D:5) a +0 leather armour (13, 21, D:5) a +0 short sword (14, 21, D:5) a +0 robe a +0 dagger (14, 22, D:5) a +0 robe a +0 dagger a +0 giant club (18, 20, D:5) a +0 leather armour (19, 20, D:5) a +0 leather armour a +2 hand axe of electrocution a cursed +0 chain mail a +0 trident (27, -1, D:5) 14 bolts (27, 42, D:5) an arrow (28, 41, D:5) an arrow (30, 40, D:5) a +0 shortbow 11 arrows (43, -2, D:5) 21 stones (46, 36, D:5) a +0 long sword (48, 39, D:5) a +1 spear of venom Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (17, 41, D:6) 24 stones (23, 13, D:6) a +0 quarterstaff (29, 34, D:6) a +0 ring mail (34, 7, D:6) a +0 leather armour (42, 18, D:6) a +0 short sword (44, 14, D:6) a +0 ring mail (54, -2, D:6) a +0 scale mail (54, -1, D:6) 13 arrows (58, 5, D:6) 21 stones Level 7 of the Dungeon (0, 0, D:7) a scroll of blinking (0, 1, D:7) a potion of curing (0, 2, D:7) a scroll of enchant weapon (1, 0, D:7) a wand of acid (10) (1, 1, D:7) 13 gold pieces (unseen) (1, 2, D:7) a potion of curing (2, 0, D:7) 5 gold pieces (2, 1, D:7) 11 arrows (2, 2, D:7) a scroll of identify (8, 36, D:7) a +0 ring mail (9, 33, D:7) a +0 ring mail (10, 21, D:7) a +0 giant club (17, 5, D:7) 15 stones (20, 29, D:7) a +0 hand axe (25, 37, D:7) a +0 quarterstaff (27, 44, D:7) a +0 war axe (30, 51, D:7) 22 arrows (31, 47, D:7) 21 arrows (40, 7, D:7) a potion of might (44, 6, D:7) 13 bolts Level 8 of the Dungeon (0, 0, D:8) 3 atropa-tipped darts (1, -5, D:8) a book of Minor Magic (5, -4, D:8) a throwing net (5, -3, D:8) a hound corpse (7, 1, D:8) 15 gold pieces (11, -7, D:8) a +0 war axe (12, -7, D:8) a scroll of silence (12, 3, D:8) 17 stones the Ecumenical Temple