Delamore Level 1 of the Dungeon (13, 18, D:1) a +0 spear (17, -3, D:1) a +0 club (17, 0, D:1) a +0 leather armour (18, 13, D:1) a +0 spear (32, 0, D:1) a +0 club (40, -10, D:1) a staff of cold (40, 13, D:1) a +0 dagger (48, 24, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 16 stones (0, 1, D:2) a +0 dagger (5, -32, D:2) 11 stones (9, -15, D:2) a +0 spear (12, -27, D:2) a +0 whip (14, 3, D:2) a +0 dagger (18, -17, D:2) a +0 short sword (22, -34, D:2) a +0 robe (27, 1, D:2) a +0 whip (29, -8, D:2) a +1 short sword of distortion (29, -5, D:2) a +0 mace (30, -33, D:2) 16 bolts (57, 1, D:2) a +0 dagger of electrocution Level 3 of the Dungeon [Shop] Jecravem's Assorted Antiques a scroll of blinking (135 gold) a scroll of teleportation (54 gold) a book of Flames (630 gold) a scroll of enchant weapon (135 gold) a +4 morningstar (468 gold) a potion of might (72 gold) a potion of heal wounds (90 gold) a potion of lignification (54 gold) (0, 0, D:3) a +0 scale mail (13, -21, D:3) a +0 hunting sling a +0 club 21 stones a +0 ring mail a scroll of teleportation (16, -9, D:3) a +0 club (17, -8, D:3) a +0 dagger (20, 6, D:3) a +0 mace (23, -12, D:3) a +0 short sword (36, -12, D:3) a +0 leather armour (37, -18, D:3) 20 stones (39, -17, D:3) a +0 long sword Level 4 of the Dungeon (7, -3, D:4) a +0 ring mail (15, 22, D:4) a +0 dagger (18, 25, D:4) 16 bolts (23, -7, D:4) a +0 long sword (23, 4, D:4) a scroll of teleportation (23, 37, D:4) a +0 robe (25, -10, D:4) a +0 quarterstaff (27, -8, D:4) a +0 club (27, 9, D:4) 7 stones (28, -8, D:4) a +0 whip (29, -3, D:4) a +0 whip (36, -2, D:4) a +0 club (36, 9, D:4) a scroll of vulnerability (39, 8, D:4) 11 arrows (45, 6, D:4) a +0 flail Level 5 of the Dungeon [Shop] Lafas's Weapon Shoppe 19 sling bullets (123 gold) a +0 hand axe (39 gold) a +0 rapier (52 gold) a +0 whip (32 gold) a +0 short sword (39 gold) a +0 flail (45 gold) the +9 quarterstaff "Vytolara" {freeze, *Slow rElec rPois rCorr} (915 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. It may slow you when you take damage. a +3 whip (253 gold) (0, 0, D:5) a +0 shortbow 16 arrows (4, 37, D:5) a +0 dagger a +0 leather armour (6, 27, D:5) 42 stones (8, 23, D:5) a +0 trident (11, 9, D:5) a +0 hunting sling (12, 28, D:5) a +0 broad axe (17, 4, D:5) a +0 short sword a +0 whip a +0 dagger 4 boomerangs (17, 5, D:5) a +0 dagger a +0 leather armour (17, 38, D:5) 18 arrows (18, 4, D:5) a +0 club a +0 dagger a +0 leather armour a +0 dagger (18, 5, D:5) a +0 dagger (18, 21, D:5) a scroll of blinking (18, 40, D:5) 19 stones (25, 14, D:5) a +0 hand axe a +0 dagger a +0 robe (25, 15, D:5) a +0 club a +0 chain mail (26, 15, D:5) a +0 whip a +0 leather armour (39, 29, D:5) a +0 hand axe (52, 4, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 short sword 2 stones (1, 0, D:6) a +0 whip (still there?) a +0 dagger (still there?) a kobold corpse (still there?) a kobold corpse (still there?)