Delamore Level 1 of the Dungeon (10, 12, D:1) a +0 dagger (13, 15, D:1) a +0 club (13, 30, D:1) a +0 war axe (15, 15, D:1) a +0 dagger (19, 11, D:1) 18 bolts (23, 9, D:1) a +0 dagger (29, 19, D:1) 15 stones (30, 22, D:1) a +0 hand axe (39, 21, D:1) a +0 club 5 stones (43, 20, D:1) a +0 ring mail (44, 26, D:1) 3 large rocks (47, 7, D:1) a +0 club a stone (50, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, 6, D:2) a +0 dagger (8, 17, D:2) a +0 short sword a stone (10, 28, D:2) a +2 quarterstaff of chaos (11, 25, D:2) a +0 mace (17, -2, D:2) a +0 robe (17, 1, D:2) a +0 short sword a +0 whip (17, 3, D:2) a scroll of teleportation (22, 17, D:2) a +0 short sword (22, 23, D:2) a +0 robe (23, 12, D:2) 19 arrows (25, 16, D:2) a +0 leather armour (29, 25, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Xoplovei's Weapon Shoppe 13 stones (14 gold) 17 sling bullets (93 gold) a +0 dagger (22 gold) a +0 long sword (38 gold) the +6 halberd "Brush" {venom, rElec rCorr Int-2} (552 gold) It poisons the flesh of those it strikes. It affects your intelligence (-2). It insulates you from electricity. It protects you from acid and corrosion. the +5 hand axe "Zevotuno" {flame, Str+2} (457 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). 16 bolts (35 gold) a +0 quarterstaff (44 gold) a +0 rapier (44 gold) 19 stones (20 gold) a +0 hunting sling (16 gold) a +0 battleaxe (71 gold) a +0 trident (38 gold) a +1 rapier of holy wrath (156 gold) (0, 0, D:3) a +0 dagger (2, 14, D:3) 15 arrows (13, 17, D:3) a +0 leather armour (24, 7, D:3) a +0 short sword (24, 8, D:3) a +0 club (24, 24, D:3) 17 stones (27, 23, D:3) a +0 robe (35, 37, D:3) a +0 spear (36, 1, D:3) a +2 dagger of venom 4 stones (38, -5, D:3) a +0 war axe (40, -11, D:3) a +0 giant club (40, 27, D:3) a +0 dagger (44, 29, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 whip (7, -2, D:4) a +0 quarterstaff (15, -29, D:4) a +0 whip (15, -12, D:4) a +0 buckler 2 stones a +0 whip (16, -28, D:4) a +0 dagger (16, -18, D:4) a +0 helmet (16, 6, D:4) a +0 robe (21, -41, D:4) a +0 club (21, -38, D:4) a +0 hand axe a +0 short sword a +0 short sword (26, 4, D:4) a +0 falchion a +0 club a +0 leather armour (26, 5, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (26, 6, D:4) a +0 whip a +0 leather armour (30, -15, D:4) a +0 long sword (30, -11, D:4) a +0 robe a +0 dagger (32, -22, D:4) 3 stones a +0 dagger (32, -11, D:4) a +0 leather armour a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 17 arrows (21, -35, D:5) a poisoned dart (22, -37, D:5) a poisoned dart (22, -34, D:5) 2 poisoned darts (22, -33, D:5) a poisoned dart (22, -32, D:5) a poisoned dart (23, -40, D:5) a +0 halberd a +0 club a +0 club a +0 whip (23, -31, D:5) a poisoned dart (23, -30, D:5) a poisoned dart (23, -29, D:5) a poisoned dart (34, -6, D:5) 20 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling (0, 5, D:6) a +0 quarterstaff (1, 26, D:6) a +2 flail of draining a +0 scale mail (11, -14, D:6) a +0 mace (11, -12, D:6) 16 stones the Ecumenical Temple