Delamore Level 1 of the Dungeon (11, 9, D:1) 17 arrows (13, -20, D:1) 18 stones (14, -22, D:1) 24 stones (18, -10, D:1) a +0 short sword (25, -29, D:1) a +0 scale mail (26, 3, D:1) a +0 leather armour (29, -11, D:1) a +0 dagger (31, -28, D:1) a +0 hand axe (37, -4, D:1) 9 stones (44, 4, D:1) a +0 dagger (51, 5, D:1) 12 bolts (53, -6, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Selynnum's Armour Shop +0 pearl dragon scales (1000 gold) a +0 plate armour (230 gold) a +0 chain mail (45 gold) a +1 helmet (115 gold) a +0 leather armour (20 gold) a +0 leather armour (20 gold) a +0 robe (7 gold) the +0 robe of the Neverending Ships {rCorr Str+3 Slay+2} (280 gold) Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rCorr: It protects you from acid and corrosion. the +3 scale mail "Heqoguy" {Fly rElec rF-} (281 gold) rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Fly: It grants you flight. a +0 scale mail (40 gold) the +4 skin of Zhor {*Englaciate rC+++ SInv} (665 gold) It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. a +0 robe (7 gold) the +6 plate armour of the Kettle-Drum {Rampage Will- rCorr Stlth+} (642 gold) rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. Will: It decreases your willpower. Stlth: It makes you more stealthy. a +0 pair of boots (45 gold) (0, 0, D:2) a +0 hand axe (19, -17, D:2) a +0 ring mail (25, -12, D:2) a +0 club (26, -3, D:2) a +0 leather armour (27, -19, D:2) a +0 pair of gloves (38, -19, D:2) a +0 dagger (40, -14, D:2) a +0 hunting sling (40, 1, D:2) 25 arrows (40, 7, D:2) a +1 hunting sling of flaming (42, -6, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (23, 1, D:3) 20 arrows (24, -2, D:3) 23 stones (25, -16, D:3) 30 stones (33, -23, D:3) 14 stones (35, -20, D:3) a +0 scythe a +0 robe (35, -10, D:3) a +0 falchion (36, -8, D:3) a +0 robe (38, -6, D:3) a +0 morningstar (43, -10, D:3) a +0 robe (45, -15, D:3) a +2 dagger of chaos Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (2, 8, D:4) a +0 dagger (6, 2, D:4) 22 arrows (7, 18, D:4) a +0 short sword (8, 20, D:4) a +0 dagger (9, 18, D:4) a +5 flail of protection a +0 scale mail (12, -2, D:4) a +0 scale mail (14, 40, D:4) a +0 club (23, 30, D:4) a +0 spear (24, 14, D:4) a +0 long sword (24, 30, D:4) a +0 flail (24, 31, D:4) a +0 club (27, 5, D:4) 4 large rocks (38, 34, D:4) 28 arrows (46, -2, D:4) a +0 hand axe (47, 7, D:4) the +9 hunting sling "Spiderbane" {freeze, rPois Int+3 Dex-5} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rPois: It protects you from poison. Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow 5 arrows (2, -8, D:5) a +0 falchion (5, 8, D:5) a +0 mace (8, -6, D:5) a +0 robe (11, 2, D:5) a +0 rapier (13, 10, D:5) a +0 mace (20, 9, D:5) 17 bolts (28, -4, D:5) a +0 giant spiked club (41, 32, D:5) a +0 club (51, 31, D:5) 15 stones (55, 35, D:5) 16 stones Level 6 of the Dungeon (2, -3, D:6) a +0 robe (6, -16, D:6) a scroll of magic mapping (15, -17, D:6) a +2 mace of protection (19, -6, D:6) a +0 dagger (21, -5, D:6) a +0 quarterstaff (29, 0, D:6) 20 gold pieces (still there?) a +3 whip (still there?) a +0 leather armour (still there?) a +2 mace of holy wrath (still there?) a +0 chain mail (still there?) (30, 0, D:6) 3 gold pieces (still there?) a +0 dagger (still there?) a +0 robe (still there?) the Ecumenical Temple