Democracy123 the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) the +5 spear of Ilaiqar {speed, rPois Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from poison. (62, 4, D) a +2 vampiric hand axe (62, 8, D) an uncursed staff of energy (62, 9, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (62, 10, D) a water moccasin corpse (62, 11, D) a +0 glaive (62, 12, D) an adder skeleton (63, 8, D) a +3 ring mail of magic resistance (63, 12, D) a ball python skeleton (68, 3, D) a water moccasin corpse (68, 4, D) an adder skeleton (69, 0, D) an uncursed staff of earth (69, 4, D) a ball python skeleton (69, 18, D) a bolt (70, 8, D) a cursed staff of power (71, 8, D) an uncursed staff of death (71, 16, D) an uncursed ring of ice (71, 17, D) the +8 ring mail of Dim Light {Dex+4} It affects your dexterity (+4). (72, 9, D) a +1 dagger of venom (72, 16, D) a +0 battleaxe of venom (72, 17, D) a +4 hand crossbow of freezing (72, 22, D) a bolt (73, 16, D) a +1 shortbow of freezing (73, 17, D) a crystal ball of energy (73, 19, D) a bolt (73, 22, D) 3 bolts (74, 3, D) a hell hound corpse (74, 4, D) 4 silver javelins (75, 1, D) a +1 hand crossbow of freezing