Democracy123 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a +0 scimitar (49, 36, D) a +1 ring mail of cold resistance (49, 37, D) a +2 whip of electrocution (50, 24, D) a book of Maledictions (50, 25, D) a +1 rapier of speed (50, 36, D) an uncursed staff of summoning (51, 24, D) a +0 hand crossbow of freezing (51, 25, D) a phial of floods (51, 28, D) a +0 dire flail (51, 36, D) a +2 war axe of chopping (51, 37, D) a fan of gales (51, 43, D) 6 silver javelins (52, 24, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (52, 25, D) a +4 ring of protection (52, 29, D) 2 datura-tipped darts (52, 37, D) a +2 battleaxe of chopping (53, 24, D) a +3 scale mail of positive energy (53, 25, D) a +0 troll leather armour (53, 37, D) an uncursed staff of earth (54, 24, D) a +1 glaive of flaming (54, 25, D) a phantom mirror (54, 36, D) a sack of spiders (55, 24, D) the +9 hunting sling of Wealth {freeze, rF- MR+ Dex+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (59, 36, D) a phial of floods (60, 36, D) a box of beasts (60, 37, D) a +0 troll leather armour (60, 42, D) a +0 hand axe of electrocution a +0 animal skin a +0 rapier a +0 animal skin (61, 0, D) a cursed staff of poison (61, 2, D) a +0 trident (unseen) (61, 8, D) a +4 hand crossbow of velocity (61, 26, D) an uncursed staff of poison (61, 28, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (61, 36, D) a +0 hand axe (61, 42, D) a +1 flail of holy wrath a +0 robe a +0 buckler (61, 43, D) a +1 broad axe of freezing 7 javelins (61, 44, D) a +0 lajatang of pain a +0 robe (62, 1, D) a +0 trident a throwing net an uncursed staff of fire (62, 16, D) a book of Death (62, 17, D) a phial of floods (62, 31, D) a +0 trident (62, 33, D) a +0 shortbow (unseen) (62, 36, D) an uncursed staff of poison (62, 37, D) an uncursed staff of conjuration (62, 39, D) the ring "Wautasaf" {*Slow +Fly rElec rPois Str+5} [ring of strength] It affects your strength (+5). It insulates you from electricity. It protects you from poison. It lets you fly. It may slow you when you take damage. (62, 42, D) a +0 robe (62, 43, D) a +0 hand axe of electrocution a +0 animal skin a +0 war axe a +0 animal skin (62, 44, D) a +0 robe (63, 2, D) a +0 trident (unseen) (63, 3, D) a +0 trident (unseen) (63, 8, D) a +0 buckler of protection (63, 11, D) a +0 battleaxe (63, 21, D) a +2 halberd of flaming (63, 22, D) a +0 long sword a scroll of brand weapon a +2 scimitar of holy wrath (63, 23, D) a +2 war axe of freezing (63, 27, D) a +1 ring of protection 5 boomerangs of dispersal a +0 leather armour a +0 hand axe (63, 30, D) a +0 trident (63, 33, D) 3 arrows (63, 37, D) a cursed -3 ring of slaying (64, 16, D) a +8 hunting sling (64, 17, D) a sack of spiders (64, 23, D) a +0 long sword (unseen) (64, 26, D) a lamp of fire (64, 27, D) an uncursed staff of poison (64, 31, D) a +0 trident 4 boomerangs (64, 32, D) a +0 trident (unseen) (65, 31, D) a +0 trident (unseen) (67, 0, D) an uncursed ring of see invisible (68, 0, D) an uncursed staff of air (68, 3, D) a +4 club a +0 robe (69, 0, D) a fan of gales (69, 2, D) a +0 scythe (unseen) (69, 3, D) a +0 dire flail (unseen) (70, 9, D) a +3 dagger of holy wrath (71, 13, D) 5 boomerangs (71, 16, D) a book of the Tempests (71, 17, D) a +0 dagger (71, 22, D) the +2 hand axe of Action {pain, rF+ rC+ MR-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (unseen) (71, 26, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (71, 27, D) a +4 battleaxe of freezing (72, 8, D) a fan of gales (72, 9, D) a book of Summonings (72, 16, D) a Young Poisoner's Handbook (72, 17, D) a +1 ring mail of fire resistance (72, 21, D) a +0 long sword (unseen) (72, 26, D) a +2 ring mail of poison resistance (72, 27, D) an uncursed staff of summoning (72, 33, D) 6 atropa-tipped darts (73, 1, D) a book of Party Tricks (73, 2, D) a +0 dagger (unseen) (73, 17, D) a fan of gales (73, 21, D) a +0 dagger a +0 robe (73, 22, D) 4 atropa-tipped darts a +0 rapier a +0 leather armour (73, 27, D) the cursed +0 plate armour "Lolyczah" {*Slow rN+ Regen+ SInv} It protects you from negative energy. It lets you see invisible. It increases your rate of regeneration. It may slow you when you take damage. It has a curse placed upon it. (73, 37, D) an uncursed staff of death (74, 2, D) a +0 club