Democracy123 the Dungeon (0, 14, D) a large rock (0, 18, D) a large rock (1, 21, D) an arrow (1, 33, D) a +0 quarterstaff (1, 34, D) the cursed +2 halberd of Prescription {chop, rC+ rN+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (2, 15, D) a +0 arbalest of flaming (2, 16, D) a +4 shortbow (2, 33, D) an uncursed staff of cold (2, 34, D) a scroll of fog (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +4 hand crossbow of velocity (3, 16, D) an arrow an uncursed staff of poison (3, 17, D) an arrow (3, 33, D) a lightning rod (4/4) (3, 34, D) a scroll of fog (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) +1 ice dragon scales (4, 17, D) 2 large rocks (4, 19, D) an arrow (4, 23, D) an arrow (4, 34, D) a book of Debilitation (5, 14, D) the +3 leather armour of the Alphagorgon {Dex+5} It affects your dexterity (+5). (5, 15, D) a +0 fustibalus of freezing (5, 16, D) a bolt a lightning rod (4/4) (5, 17, D) an arrow (5, 18, D) 6 large rocks 5 arrows (5, 20, D) 2 bolts (5, 33, D) a phantom mirror (5, 34, D) a +0 antimagic war axe (6, 15, D) a bolt a book of Maledictions (6, 16, D) a +0 arbalest 25 bolts a book of Flames (6, 17, D) 3 large rocks the +7 mace of Erorph {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). a +0 arbalest 14 bolts a cyclops skeleton a yaktaur skeleton (6, 18, D) 3 large rocks a +0 shortbow 5 arrows a cyclops skeleton a centaur skeleton (6, 19, D) a +0 arbalest 15 bolts a +0 shortbow 24 arrows a yaktaur skeleton (6, 21, D) a bolt (6, 23, D) 2 arrows (6, 33, D) a +0 quarterstaff (6, 34, D) a +3 lajatang of electrocution (6, 39, D) a +0 hand axe (unseen) (6, 40, D) a +2 demon whip of draining (unseen) (6, 41, D) a +1 mace of crushing (unseen) (7, 14, D) a sack of spiders (7, 16, D) a +0 arbalest 8 bolts 5 large rocks a cyclops skeleton (7, 17, D) 2 large rocks a +0 arbalest 25 bolts a yaktaur skeleton (7, 18, D) a +0 shortbow 19 bolts an uncursed staff of energy a +0 arbalest 25 arrows (7, 19, D) a +0 shortbow the +1 ring mail of Oblivion {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. 19 arrows (7, 23, D) an arrow a large rock a bolt (7, 24, D) an arrow (7, 25, D) an arrow (7, 33, D) a +1 plate armour of magic resistance (7, 34, D) a phial of floods (7, 39, D) a +5 quick blade (unseen) (7, 41, D) an arrow (8, 16, D) a fan of gales (8, 17, D) a +0 arbalest 20 bolts a +3 dagger of freezing a +0 shortbow a +2 flail of protection a +0 shortbow 46 arrows a yaktaur skeleton (8, 18, D) a +0 longbow a +0 leather armour a +0 longbow 50 arrows a +0 arbalest 20 bolts a yaktaur skeleton (8, 19, D) a +0 shortbow a +0 shortbow the +2 bardiche of Exchange {freeze, MR+ Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your resistance to hostile enchantments. 18 arrows (8, 23, D) a large rock (8, 39, D) a +0 scimitar of electrocution (still there?) the +9 war axe "Donoogon" {freeze, Dex+4} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (8, 40, D) a +1 lajatang of electrocution (unseen) (8, 41, D) a +0 quarterstaff a +0 robe a spriggan corpse (9, 16, D) a +0 arbalest 27 bolts a book of Necromancy (9, 17, D) 3 large rocks a +0 shortbow a +0 shortbow 40 arrows a +2 robe of positive energy a centaur skeleton a centaur skeleton (9, 18, D) a +2 arbalest of flaming an uncursed staff of earth 11 bolts the +10 falchion "Cibrythe" {protect, rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. a +0 shortbow 20 arrows a centaur skeleton (9, 19, D) a +0 arbalest a +0 arbalest 43 bolts a yaktaur skeleton (9, 21, D) a bolt (9, 33, D) a +0 short sword of speed (9, 34, D) an uncursed amulet of rage (9, 40, D) a cursed -2 quarterstaff (unseen) (9, 41, D) a +0 longbow (unseen) (9, 42, D) a +0 quarterstaff (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a lamp of fire (10, 15, D) an arrow Sif Muna's Tome of Ghastly Creation Spells Type Level Known a - Sublimation of Blood Necromancy 2 yes b - Summon Ice Beast Ice/Summoning 4 no c - Spellforged Servitor Conjuration/Summoning 7 no d - Malign Gateway Summoning/Translocation 7 yes (10, 17, D) a bolt (10, 24, D) an arrow (10, 34, D) the Collected Works on the Toxic Oath Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Portal Projectile Hexes/Translocation 3 yes d - Summon Mana Viper Hexes/Summoning 5 no e - Invisibility Hexes 6 no (10, 41, D) an arrow (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a crystal ball of energy (11, 16, D) an arrow (11, 17, D) an arrow (11, 24, D) a large rock (11, 33, D) an uncursed staff of summoning (11, 34, D) the +6 executioner's axe "Raisin" {chop, *Drain rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. It causes draining when unequipped. (12, 15, D) a sack of spiders (12, 16, D) an arrow the Grimoire of Augmentations Spells Type Level Known a - Infusion Charms 1 no b - Swiftness Charms/Air 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Deflect Missiles Charms/Air 6 no (12, 24, D) a large rock (12, 33, D) the Catalogue of the Ageless Scars Spells Type Level Known a - Swiftness Charms/Air 2 no b - Vampiric Draining Necromancy 3 no c - Animate Dead Necromancy 4 no d - Death Channel Necromancy 6 no (12, 34, D) a +7 giant spiked club (13, 33, D) a +0 spear (13, 34, D) an arrow (unseen) (17, 31, D) a large rock (19, 16, D) a book of Beasts (19, 17, D) a +0 short sword (19, 32, D) an uncursed staff of fire (19, 33, D) a +2 chain mail of fire resistance (20, 16, D) the +6 spear "Giall" {elec, rPois Str+7 Dex-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). It affects your dexterity (-4). It protects you from poison. (20, 17, D) a book of Battle (20, 18, D) an arrow (20, 19, D) an arrow (20, 28, D) an arrow (20, 32, D) a lamp of fire (20, 33, D) a +3 morningstar of protection (21, 0, D) a cursed amulet of inaccuracy (21, 16, D) a +0 short sword (21, 17, D) a +0 rapier (21, 28, D) 2 arrows (21, 32, D) an uncursed ring of protection from magic (21, 33, D) a fan of gales (21, 34, D) a book of the Sky (21, 35, D) a large rock (22, 17, D) a +4 short sword of venom (22, 20, D) an arrow (22, 25, D) an arrow (22, 33, D) the +2 robe of the Jabberwock {rF++ Dex-5 SInv Stlth+} It affects your dexterity (-5). It greatly protects you from fire. It lets you see invisible. It makes you more stealthy. (22, 34, D) a cursed amulet of inaccuracy (22, 37, D) a large rock (23, 0, D) a +7 vampiric hand axe (23, 1, D) a crystal ball of energy (23, 5, D) a +0 dagger (unseen) (23, 16, D) a +0 scimitar (23, 18, D) an arrow an uncursed ring of see invisible (23, 25, D) an arrow (23, 32, D) a large rock (23, 33, D) a +1 great sword of flaming (23, 34, D) a phial of floods (23, 35, D) 3 large rocks (23, 36, D) 3 large rocks (23, 37, D) 10 large rocks a stone giant corpse (skeletalised by now) (23, 38, D) a +2 great sword of flaming (unseen) (23, 42, D) a large rock (24, 0, D) a +0 robe (24, 1, D) a sack of spiders (24, 5, D) an uncursed staff of cold a cursed +0 robe a cursed +0 mace a +0 robe a +0 great sword a +0 chain mail a cursed -5 ring of intelligence (24, 12, D) a +3 great sword of freezing a +0 robe (24, 16, D) an uncursed staff of earth (24, 17, D) a +2 falchion of freezing (24, 18, D) a +0 troll leather armour (24, 20, D) an arrow (24, 22, D) a +5 flail of venom (24, 24, D) a +0 longbow a +1 lajatang of distortion 19 arrows a +0 leather armour (24, 32, D) an uncursed staff of cold (24, 33, D) an uncursed staff of summoning (24, 34, D) a large rock the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (24, 36, D) 4 large rocks (unseen) (24, 37, D) a +0 great mace a +0 dire flail a +1 great sword of flaming the amulet of Zall {Faith rElec rN+ Dex-3 SInv} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (-3). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. a +1 great sword of flaming a scroll of brand weapon a +1 battleaxe of freezing an ettin corpse (skeletalised by now) a fire giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (24, 38, D) a large rock the +1 crystal plate armour "Gyutoos" {Regen+} It increases your rate of regeneration. (24, 39, D) a +2 battleaxe of freezing (25, 0, D) an uncursed staff of summoning (25, 5, D) a +2 battleaxe (unseen) (25, 16, D) a +5 quarterstaff of holy wrath (25, 17, D) a +1 great mace of protection (25, 18, D) a +0 short sword (25, 21, D) a +0 shortbow a +3 halberd of venom 27 arrows a +0 leather armour the +8 long sword of Watchfulness {slice, rC- rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. (25, 22, D) 2 arrows a +4 glaive of freezing (25, 23, D) the cursed +1 rapier of the Extremely Mad {pierce, +Blink Str+4 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-2). It lets you blink. It has a curse placed upon it. a +0 chain mail (25, 32, D) an uncursed staff of fire (25, 33, D) the ring of Compassion {rC++ MR- rCorr Dex+6} [ring of resist corrosion] It affects your dexterity (+6). It greatly protects you from cold. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (25, 34, D) a large rock a book of Annihilations (25, 36, D) 7 large rocks (25, 37, D) 2 large rocks (unseen) (25, 38, D) a +1 battleaxe of freezing (still there?) a +7 morningstar of protection (still there?) (25, 39, D) a +0 dire flail (still there?) 4 large rocks (still there?) (26, 5, D) a +5 battleaxe (unseen) (26, 16, D) an uncursed staff of conjuration (26, 17, D) a cursed -2 ring of strength (26, 19, D) an arrow (26, 20, D) a +0 longbow the +10 spear of Evolution {speed, MR++} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. 16 arrows a +0 leather armour (26, 21, D) a +0 longbow 53 arrows a +0 leather armour (26, 22, D) a +0 longbow 27 arrows a +0 leather armour a +0 rapier the +5 dagger of Jeolicy {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (26, 23, D) a +0 short sword a +0 longbow 20 arrows a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour (26, 24, D) a +0 short sword a +0 rapier (26, 28, D) 3 arrows (26, 32, D) a +5 mace of holy wrath (26, 33, D) the ring "Kaosoargh" {rPois rN+ Int-3 Dex+2 SInv} [ring of poison resistance] It affects your intelligence (-3). It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. It lets you see invisible. (26, 34, D) a book of Maledictions (26, 42, D) a large rock (27, 0, D) a +0 dagger (27, 1, D) a lightning rod (4/4) (27, 16, D) a fan of gales (27, 17, D) a +0 short sword (27, 21, D) a +0 long sword a +0 leather armour (27, 22, D) a +4 halberd of distortion a +0 leather armour a +2 broad axe of chopping (27, 23, D) a +0 dagger (27, 32, D) an uncursed ring of protection from cold the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. a +3 ring of dexterity an uncursed ring of flight the ring of Elel {+Inv rC- SInv Stlth+} [ring of stealth] It makes you vulnerable to cold. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. the amulet "Qilecs" {Harm *Contam *Drain rPois rN+++ SInv} [amulet of harm] It increases damage dealt and taken. It protects you from poison. It renders you almost immune to negative energy. It lets you see invisible. It causes magical contamination when unequipped. It causes draining when unequipped. (27, 34, D) an uncursed staff of summoning (27, 35, D) a large rock (28, 8, D) a +2 great sword of protection (unseen) (28, 16, D) a +0 short sword (28, 17, D) a +0 short sword (28, 21, D) the cursed +0 great sword of Luxury {slice, +Blink rC+ rN++ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from cold. It greatly protects you from negative energy. It lets you blink. It has a curse placed upon it. a +0 short sword a +0 short sword a +0 leather armour (28, 22, D) a +0 rapier a +0 rapier a +0 leather armour (28, 29, D) an arrow (28, 33, D) a +2 cloak of poison resistance (29, 0, D) a +1 quarterstaff of speed (29, 1, D) a +2 battleaxe of chopping (29, 16, D) a +0 short sword (29, 17, D) an uncursed staff of power (29, 21, D) the +6 battleaxe "Huofuhef" {antimagic, Str+4 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (+4). (29, 32, D) the +1 robe of the Moon {Str+7} It affects your strength (+7). (29, 33, D) a +7 arbalest of velocity (30, 21, D) a +0 shortbow a +0 glaive of venom a +0 leather armour a +0 short sword a +0 longbow 27 arrows a +0 leather armour (31, 21, D) 2 arrows (33, 25, D) the +0 cloak "Trusted Companion" {rN+ SInv} It protects you from negative energy. It lets you see invisible. (34, 24, D) a +0 robe an uncursed ring of protection from fire a +0 robe 4 scrolls of enchant weapon (35, 0, D) an uncursed staff of summoning (35, 14, D) a Young Poisoner's Handbook (35, 15, D) a sack of spiders (35, 24, D) a cursed +0 robe (unseen) (35, 28, D) a phial of floods (36, 0, D) a +3 rapier of venom (36, 1, D) a +2 vampiric whip (36, 15, D) an uncursed staff of air (36, 24, D) +0 storm dragon scales (36, 29, D) an uncursed staff of conjuration (37, 0, D) Gankog's Collected Works on Stones and the Compass Spells Type Level Known a - Teleport Other Translocation 3 yes b - Leda's Liquefaction Hexes/Earth 4 yes c - Passage of Golubria Translocation 4 yes d - Petrify Transmutation/Earth 4 yes e - Lee's Rapid Deconstruction Earth 5 yes (37, 1, D) a fan of gales (37, 15, D) a +6 arbalest of freezing (37, 23, D) a +0 robe (37, 24, D) an uncursed staff of wizardry (unseen) (37, 28, D) an uncursed staff of summoning (38, 1, D) a book of Transfigurations (38, 14, D) the +3 robe of Kitoer {Str+5 Int+4} It affects your strength (+5). It affects your intelligence (+4). (38, 28, D) a +1 flail of draining (39, 0, D) a +1 leather armour of cold resistance (39, 1, D) a +0 battleaxe of freezing (39, 14, D) an uncursed staff of fire (39, 28, D) a +0 plate armour of poison resistance (39, 29, D) a +3 trident of flaming (40, 0, D) a book of Debilitation (40, 1, D) a +0 glaive of freezing (40, 14, D) the +7 hunting sling of Neclerer {velocity, rElec} Any stone fired from it inflicts extra damage. It insulates you from electricity. (40, 15, D) a +0 spear of piercing (40, 28, D) a +1 shortbow of flaming (40, 29, D) the +6 falchion "Yseicysa" {flame, rElec rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It insulates you from electricity. It makes you more stealthy. (41, 1, D) a +2 mace of holy wrath (41, 14, D) a fan of gales (41, 15, D) a +4 plate armour of poison resistance (41, 28, D) a +0 robe of cold resistance (42, -1, D) the +1 crystal plate armour of the Monk {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (42, 0, D) a book of Fire (42, 1, D) a +2 cloak of poison resistance (42, 6, D) a +0 scythe of venom (42, 14, D) a book of Geomancy (42, 15, D) an uncursed ring of protection from magic an uncursed ring of wizardry a +3 ring of dexterity the amulet of Xom's Absentmindedness {Inacc +Fly rN+ Int+2 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It protects you from negative energy. It lets you fly. It makes you more stealthy. a +6 ring of intelligence a +6 ring of intelligence a +5 ring of intelligence (42, 29, D) a +1 flail of holy wrath (43, 6, D) 3 javelins (still there?) 3 javelins (still there?) a +0 hand axe (still there?) a +0 robe (still there?) an uncursed amulet of guardian spirit (still there?) (43, 14, D) an uncursed staff of cold (43, 28, D) the amulet "Reasomus" {Spirit +Inv rElec rPois Str-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). It insulates you from electricity. It protects you from poison. It lets you turn invisible. the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (43, 29, D) the +9 fustibalus of Yeast {flame, rC+ rN+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (44, 28, D) the +1 dagger of Reapportionment {pierce, rPois rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It protects you from poison. (47, 17, D) a +0 halberd of venom (unseen) (47, 18, D) a cursed +0 glaive (unseen) (48, 17, D) a +0 long sword (48, 18, D) a +0 scimitar (48, 20, D) a +1 long sword of flaming (49, 0, D) a +0 dire flail (49, 4, D) a large rock (49, 5, D) a large rock (49, 12, D) a +2 mace of holy wrath (49, 17, D) a +0 hand axe (49, 19, D) +0 swamp dragon scales (49, 24, D) a book of Battle (49, 35, D) a +3 large shield (49, 36, D) the +4 mace "Pamom" {crush, rElec rN++ MR+ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (50, 0, D) an uncursed staff of energy (50, 1, D) a +1 war axe of electrocution (50, 4, D) 3 large rocks (unseen) (50, 5, D) a +3 quarterstaff of speed (unseen) (50, 6, D) a large rock (unseen) (50, 13, D) a +0 war axe of chopping (50, 17, D) a cursed -3 trident (50, 18, D) a +0 short sword (unseen) (50, 20, D) a +2 short sword of flaming (unseen) (50, 36, D) a +4 hand crossbow of freezing (51, 0, D) an uncursed staff of death (51, 1, D) a +0 short sword of speed (51, 4, D) a +0 broad axe (unseen) (51, 5, D) the +1 scimitar of Kismet {vamp, *Slow rPois rC+ rN++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It may slow you when you take damage. (51, 12, D) a +0 mace (51, 13, D) an uncursed ring of flight (51, 24, D) a sack of spiders (51, 25, D) a book of Alchemy (51, 36, D) a +1 vampiric hand axe (52, 0, D) an uncursed staff of summoning (52, 1, D) a large rock the Handbook of the Birds Spells Type Level Known a - Shock Conjuration/Air 1 no b - Static Discharge Conjuration/Air 3 no c - Airstrike Air 4 no d - Deflect Missiles Charms/Air 6 no e - Conjure Ball Lightning Conjuration/Air 6 no (52, 4, D) a +2 battleaxe of venom a +0 chain mail (52, 5, D) a +0 dire flail a +0 plate armour a +0 great mace a +0 plate armour (52, 6, D) 4 large rocks (unseen) (52, 12, D) an uncursed staff of cold (52, 13, D) a lightning rod (4/4) (52, 24, D) an uncursed staff of earth (52, 25, D) the Grimoire of the Dusty Birds Spells Type Level Known a - Passwall Transmutation/Earth 2 yes b - Airstrike Air 4 no c - Lightning Bolt Conjuration/Air 5 no d - Shatter Earth 9 yes (52, 26, D) a +2 spear of freezing a +0 robe (52, 29, D) a +3 dagger of electrocution (52, 36, D) an uncursed staff of summoning (52, 37, D) a lamp of fire (53, 0, D) a box of beasts (53, 1, D) an uncursed staff of cold (53, 25, D) a +0 dagger (53, 29, D) the +3 dagger "Rueghina" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). a +0 robe (53, 30, D) a +5 hand crossbow of flaming (53, 37, D) the cursed +0 chain mail of Ixitekk {rElec rPois Int+2} It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (54, 24, D) a book of Enchantments (54, 25, D) a +0 whip (54, 36, D) a +1 spear of venom (55, 13, D) a book of Unlife (59, 36, D) an uncursed staff of death (60, 36, D) a book of Minor Magic (61, 0, D) a book of Transfigurations (61, 8, D) a +0 dagger (61, 12, D) an uncursed staff of poison a cursed +0 robe (61, 13, D) an uncursed staff of power a +0 robe (61, 17, D) the ring "Xumur" {Fire rElec Stlth+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. a +2 ring of strength (61, 26, D) a crystal ball of energy (61, 37, D) a cursed staff of death (62, 0, D) a book of Flames (62, 1, D) a phial of floods (62, 8, D) a +0 dagger (62, 16, D) a book of Callings (62, 17, D) a +2 war axe of freezing (62, 21, D) a +3 war axe (unseen) (62, 22, D) a +1 war axe of chopping (unseen) (62, 26, D) the Reference Book on Transmigration and Augmentations Spells Type Level Known a - Sticks to Snakes Transmutation 2 yes b - Regeneration Charms/Necromancy 3 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Alistair's Intoxication Transmutation/Poison 5 yes e - Blade Hands Transmutation 5 yes (62, 36, D) a +0 shield a +0 scale mail a +0 war axe (62, 37, D) the +5 hunting sling "Newtslayer" {venom, rPois} It poisons the ammo it fires. It protects you from poison. (63, 0, D) a +4 hand crossbow of freezing (63, 8, D) a book of Dreams (63, 16, D) a +0 dagger (63, 17, D) a +0 long sword (63, 19, D) a +6 spear of venom a +0 plate armour a +0 shield (63, 26, D) a +6 antimagic falchion (63, 27, D) a fan of gales (63, 31, D) the +2 battleaxe of Scorn {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (63, 36, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (63, 37, D) the +12 rapier "Terphum" {protect, Int+5 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+5). It makes you more stealthy. (64, 16, D) a +0 war axe (64, 17, D) an uncursed staff of conjuration (64, 20, D) a +2 scimitar of protection (unseen) (64, 21, D) a +0 war axe (unseen) (64, 22, D) a +0 arbalest (unseen) (67, 0, D) a phial of floods (67, 36, D) an arrow (67, 37, D) 4 arrows (67, 39, D) a +0 shortbow (unseen) (67, 41, D) 2 arrows (68, 0, D) a +0 troll leather armour (68, 38, D) a +0 shortbow a +0 dagger a +0 leather armour a scroll of brand weapon 10 arrows (69, 38, D) an arrow (70, 8, D) a +0 war axe of chopping (70, 9, D) a +4 scimitar of draining (70, 20, D) a +0 spear (70, 36, D) a +6 amulet of reflection (70, 37, D) a cursed -2 ring of evasion (70, 38, D) an arrow (70, 43, D) an arrow (71, 13, D) 6 boomerangs (71, 16, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (71, 17, D) a +0 troll leather armour (71, 20, D) a +0 spear (71, 26, D) a book of Enchantments (71, 27, D) an uncursed staff of power (71, 36, D) a +0 short sword (71, 37, D) a fan of gales (71, 40, D) an arrow (71, 41, D) an arrow (72, 8, D) a +0 ring mail of magic resistance (72, 16, D) the +7 glaive of Triumph {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (72, 17, D) a +1 chain mail of cold resistance (72, 20, D) a +0 spear (unseen) (72, 22, D) a +0 flail of protection (unseen) (72, 26, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (72, 27, D) a lightning rod (4/4) (72, 36, D) 3 arrows a +0 dagger (72, 37, D) a +0 dagger (72, 38, D) an arrow (72, 41, D) a +0 short sword (unseen) (72, 42, D) a +2 morningstar of holy wrath (still there?) 4 arrows (still there?) (73, 2, D) a +5 quick blade (unseen) (73, 11, D) 4 atropa-tipped darts (73, 16, D) a +0 short sword (73, 26, D) the +5 flail "Oceiteeh" {freeze, rF++ MR++ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It greatly protects you from fire. It affects your resistance to hostile enchantments. (73, 35, D) 2 arrows (73, 36, D) a lightning rod (4/4) (73, 40, D) a +2 short sword of venom a +0 longbow a +0 leather armour (73, 41, D) an arrow (73, 42, D) a +0 rapier (unseen) (73, 43, D) a +0 scimitar (74, 2, D) a +1 dire flail of protection a +0 shortbow 13 arrows (74, 3, D) a bolt an arrow (74, 35, D) an arrow (75, 41, D) an arrow