Democracy123 the Dungeon (3, 4, D) 566 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) an uncursed staff of cold (20, 1, D) a crystal ball of energy (21, 1, D) a +6 rapier of holy wrath (21, 11, D) a +1 ring of protection a +3 ring of dexterity an uncursed ring of stealth an uncursed ring of stealth (22, 1, D) an uncursed staff of death (23, 1, D) a book of the Warp (24, 1, D) Sif Muna's Tome of the Entourage and Talismans Spells Type Level Known a - Song of Slaying Charms 2 yes b - Ozocubu's Armour Charms/Ice 3 no c - Summon Guardian Golem Hexes/Summoning 3 yes d - Summon Lightning Spire Summoning/Air 4 yes e - Summon Forest Summoning/Translocation 5 yes (25, 1, D) a +2 falchion of freezing (26, 1, D) a box of beasts (27, 1, D) the +5 plate armour of Mutualism {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). (28, 1, D) a cursed staff of wizardry (29, 1, D) a book of Power (34, 28, D) the Tome of Calling Spells Type Level Known a - Shadow Creatures Summoning 6 no b - Spellforged Servitor Conjuration/Summoning 7 yes c - Malign Gateway Summoning/Translocation 7 no (35, 0, D) a +0 leather armour (35, 29, D) a +1 arbalest of velocity (36, 0, D) the +6 dire flail of the End {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (36, 28, D) a +3 scimitar of slicing (36, 29, D) a phial of floods (37, 0, D) a +0 dagger (37, 1, D) an uncursed staff of summoning (37, 14, D) an uncursed staff of cold (37, 15, D) a +2 vampiric scimitar (37, 38, D) a fire giant skeleton (38, 0, D) a +0 long sword of protection (38, 1, D) a +1 ring of protection a +5 ring of dexterity an uncursed ring of flight an uncursed ring of magical power (38, 9, D) a +1 vampiric battleaxe (unseen) (38, 15, D) a box of beasts (38, 29, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (38, 36, D) a +0 great sword of flaming a fire giant corpse (38, 38, D) a +3 scimitar of flaming a +4 scimitar of flaming a hell hound corpse (39, 1, D) a +0 dagger (39, 8, D) an arrow (39, 9, D) a +2 short sword of venom (39, 10, D) 13 arrows (39, 14, D) a lightning rod (4/4) (39, 15, D) an uncursed staff of power (39, 27, D) 4 scrolls of blinking 3 potions of berserk rage (39, 36, D) a +3 glaive of chopping a fire giant corpse (39, 38, D) a +2 great sword of flaming a fire giant corpse (40, 0, D) a +0 long sword (40, 1, D) a box of beasts (40, 9, D) a +3 battleaxe of chopping (40, 10, D) a +0 rapier (still there?) a +5 great mace of draining (still there?) (40, 11, D) an arrow (40, 25, D) an arrow (40, 38, D) +0 fire dragon scales a fire dragon corpse (40, 39, D) a +1 great sword of flaming a +0 battleaxe of freezing a fire giant corpse (41, 1, D) a +0 scimitar (41, 8, D) a +0 long sword (unseen) (41, 11, D) an arrow (41, 14, D) a +0 scimitar of flaming (41, 15, D) a +0 robe (42, 0, D) the +6 mace "Miatuak" {crush, *Contam rC+++ Int-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It renders you almost immune to cold. It causes magical contamination when unequipped. It makes you more stealthy. (42, 8, D) an uncursed staff of poison (unseen) (42, 9, D) a +4 glaive of pain (still there?) 4 arrows (still there?) (42, 10, D) a +2 long sword of protection (42, 15, D) a +1 scimitar of flaming (42, 25, D) a +2 whip of holy wrath a +3 whip of holy wrath (43, 7, D) a +4 short sword a +0 scale mail (43, 9, D) the cursed +0 scimitar "Boguquz" {venom, rPois Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. a +0 ring mail (43, 14, D) a box of beasts (43, 15, D) a +5 dagger of venom (43, 25, D) a +3 flail of venom (unseen) (44, 9, D) a +0 long sword (44, 11, D) an arrow (44, 24, D) a +0 longbow (still there?) a cursed +0 robe (still there?) (44, 25, D) a cursed +0 robe +0 pearl dragon scales a pearl dragon corpse (skeletalised by now) (45, 24, D) a +0 fustibalus (still there?) a cursed -2 robe (still there?) (45, 25, D) a +3 scimitar of flaming 4 sling bullets the +10 rapier of Watchfulness {antimagic, +Inv +Fly rElec Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It lets you turn invisible. It lets you fly. It makes you less stealthy. a +2 whip of holy wrath a +3 whip of holy wrath (49, 12, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (49, 24, D) the +7 dagger "Yhiteekhlee" {flame, Int+5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It lets you see invisible. (49, 37, D) a +2 dagger of speed (50, 24, D) an uncursed staff of air (50, 29, D) a +0 giant spiked club (unseen) (50, 30, D) a +0 giant spiked club (unseen) (50, 36, D) a fan of gales (50, 37, D) the cursed +0 leather armour of Kaewkagy {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (51, 12, D) a +4 vampiric dagger (51, 13, D) a fan of gales (51, 24, D) an uncursed staff of cold (51, 25, D) a +0 leather armour of cold resistance (51, 29, D) a cursed -3 long sword a +0 plate armour of poison resistance a +0 shield (51, 36, D) a phial of floods (51, 37, D) the cursed +0 dire flail of Discord {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. It has a curse placed upon it. (52, -1, D) a +5 lajatang a +0 shield a +0 scale mail a +0 war axe (52, 7, D) +0 swamp dragon scales (unseen) (52, 12, D) a +2 short sword of protection (52, 25, D) a +0 dagger (52, 29, D) a +0 long sword a +4 hand crossbow a +0 chain mail a +0 hand axe a +0 chain mail a +0 battleaxe a +0 chain mail (52, 30, D) a cursed -2 great sword a +0 chain mail the +4 long sword of Destruction {vamp, rF- Int+3 SInv Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It makes you vulnerable to fire. It lets you see invisible. It makes you more stealthy. a +2 robe of resistance a +0 giant club (52, 36, D) a +0 flail of crushing (52, 37, D) a +0 great sword of draining (53, 12, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (53, 24, D) a box of beasts (53, 36, D) an uncursed amulet of regeneration (53, 37, D) an uncursed staff of cold (54, 1, D) the amulet "Jiekamu" {Harm *Drain rElec rPois MR- Dex+7} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+7). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (54, 12, D) the +1 ring mail of Wonder {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (54, 13, D) a sack of spiders (54, 24, D) a cursed staff of death (54, 36, D) a +3 hand crossbow of flaming (55, 24, D) a +1 mace of protection (59, 29, D) a +0 trident (59, 31, D) the cursed +1 whip "Worm" {slash, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (59, 32, D) a +0 short sword (59, 33, D) a cursed -1 short sword (unseen) (59, 37, D) a +3 leather armour of cold resistance (60, 36, D) a box of beasts (61, 16, D) a crystal ball of energy (61, 26, D) an uncursed staff of poison (61, 32, D) a +0 flail (unseen) (61, 33, D) a cursed -2 short sword (still there?) a +0 long sword (still there?) (61, 43, D) (unseen) (62, 0, D) an uncursed staff of wizardry (62, 1, D) a +2 robe of fire resistance (62, 19, D) 2 large rocks (unseen) (62, 20, D) an uncursed staff of wizardry (unseen) (62, 26, D) a +0 dagger (62, 36, D) a +3 hand crossbow of velocity (63, 19, D) a large rock (unseen) (63, 20, D) a bolt 3 large rocks an arrow (63, 21, D) a bolt 2 arrows (63, 22, D) a bolt an arrow (63, 23, D) 2 large rocks (63, 26, D) a book of Ice (63, 27, D) a +3 plate armour of cold resistance (63, 36, D) a +1 scythe of freezing (63, 37, D) a lightning rod (4/4) (64, 16, D) a +3 ring mail of positive energy (64, 17, D) a +1 hand axe of freezing (64, 19, D) an uncursed staff of summoning a +0 arbalest the +5 war axe "Cecs" {chop, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 arbalest 40 bolts (64, 26, D) a cursed amulet of inaccuracy (65, 23, D) a bolt (65, 26, D) a sack of spiders (67, 4, D) a +0 short sword (68, 3, D) a +0 long sword (unseen) (68, 4, D) 5 arrows (68, 5, D) 2 arrows (69, 0, D) a lightning rod (4/4) (70, 5, D) a +0 longbow (unseen) (71, 26, D) a +2 robe of the Archmagi (71, 39, D) a +0 trident a +0 plate armour (71, 40, D) a cursed -2 dagger a +0 ring mail a cursed +0 leather armour a cursed -3 dagger a +0 leather armour (72, 26, D) the cursed +1 short sword of Nightmares {drain, +Inv rElec MP+9 Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. (72, 27, D) an uncursed staff of death (72, 39, D) a +3 vampiric glaive (unseen) (72, 40, D) a +0 ring mail (73, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (73, 26, D) a +2 robe of the Archmagi (73, 36, D) a box of beasts (73, 37, D) a +1 robe of positive energy (74, 3, D) a +2 battleaxe a +0 chain mail (75, 1, D) a +0 battleaxe of draining