Democracy123 the Dungeon (0, 40, D) an arrow (1, 32, D) a crystal ball of energy (1, 34, D) an uncursed staff of power (2, 29, D) a +2 morningstar of protection (2, 33, D) an uncursed staff of summoning (2, 34, D) a lamp of fire (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 28, D) an uncursed staff of energy (unseen) (3, 34, D) a +0 dagger (3, 65, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 27, D) a +4 spear of freezing (4, 28, D) an uncursed ring of resist corrosion an uncursed amulet of regeneration (4, 29, D) an uncursed staff of earth (still there?) a +7 hand axe of chopping (still there?) (4, 32, D) an uncursed staff of fire (4, 33, D) a +0 short sword (4, 66, D) a black draconian corpse (unseen) (5, 16, D) the cursed +0 chain mail "Quetixt" {rC+ Str+3} It affects your strength (+3). It protects you from cold. It has a curse placed upon it. (5, 33, D) an uncursed staff of death (5, 46, D) a +0 rapier (unseen) (5, 47, D) a +0 vampiric glaive (5, 66, D) the +10 flail of the Queen {venom, rF++ MR+++ Dex-5} It poisons the flesh of those it strikes. It affects your dexterity (-5). It greatly protects you from fire. It affects your resistance to hostile enchantments. (6, 15, D) the +4 chain mail "Bimnerio" {rElec rPois} It insulates you from electricity. It protects you from poison. (6, 33, D) a +0 dagger (6, 40, D) an arrow (6, 46, D) a +4 scimitar of protection (unseen) (6, 47, D) a +0 long sword a +3 leather armour of cold resistance a +3 dagger of electrocution a +1 robe of magic resistance a +7 trident of venom a scroll of brand weapon (6, 65, D) the +8 dagger of Ameupl Fejoe {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (6, 66, D) a black draconian corpse (unseen) (7, 14, D) the cursed ring of Day {*Slow rPois rF+++ Dex-3 Stlth+} [ring of dexterity] It affects your dexterity (-3). It renders you almost immune to fire. It protects you from poison. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. the ring "Gaqeid" {Int+4 Stlth+} [ring of intelligence] It affects your intelligence (+4). It makes you more stealthy. the ring "Burrulepa" {rPois Dex+2} [ring of poison resistance] It affects your dexterity (+2). It protects you from poison. (7, 32, D) a phial of floods (7, 34, D) a +0 dagger a lightning rod (4/4) (7, 46, D) a +0 short sword a +0 shortbow 24 arrows a +0 long sword a +0 long sword a +0 chain mail (7, 47, D) a +0 short sword (still there?) a +0 long sword (still there?) a +0 long sword (still there?) 7 arrows (still there?) (7, 65, D) a purple draconian corpse (7, 66, D) a +1 whip of distortion (8, 32, D) an uncursed staff of conjuration (8, 34, D) a +0 dagger (8, 45, D) a +1 spear of venom (8, 46, D) a +6 glaive of freezing a +2 short sword of speed a +0 ring mail a +0 scimitar a cursed +0 shortbow 19 arrows a +0 leather armour a +0 long sword (8, 47, D) a +0 dagger of freezing (unseen) (8, 64, D) a +0 dire flail (unseen) (8, 65, D) a +4 dagger of holy wrath (unseen) (9, 44, D) a +1 triple sword of slicing (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) the cursed +0 chain mail of the Original Sin {-Tele rN+ MR+++ Str-2} It affects your strength (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (10, 44, D) a cursed -3 short sword (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the +8 hand axe "Seomeupn" {chop, *Corrode rPois Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from poison. It may corrode you when you take damage. (13, 32, D) a +2 quick blade (13, 33, D) a +1 hunting sling of flaming (17, 29, D) a bolt (19, 0, D) a crystal ball of energy (19, 1, D) a +0 halberd (19, 17, D) a +3 dagger of venom (19, 48, D) the +7 dire flail of Qif Po Denie {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. (20, 17, D) an uncursed staff of conjuration (21, 0, D) a +0 scimitar of slicing (21, 16, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (21, 17, D) a lightning rod (4/4) (21, 27, D) a +1 hand axe of venom an uncursed staff of energy an uncursed staff of death 14 bolts a large rock (21, 28, D) a +0 war axe (unseen) (22, 0, D) the +11 plate armour of Repulsion {MP+9} It affects your magic capacity (+9). (22, 4, D) a +2 scythe of venom (22, 26, D) 16 bolts a +0 arbalest 3 large rocks a +3 great sword of protection a +0 plate armour (22, 27, D) 65 bolts (unseen) (22, 28, D) a +0 arbalest (still there?) a +0 great mace (still there?) (22, 34, D) the +9 hand crossbow of Accidental Termination {elec, -Tele MR++ Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (23, 5, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (23, 16, D) a crystal ball of energy (24, 0, D) the +5 rapier "Rolefaith" {pierce, rF- rN+++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to fire. It renders you almost immune to negative energy. (24, 16, D) a book of the Dragon (24, 32, D) the +6 trident "Cetegh" {venom, MR++ Int-4 Dex-2 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (-4). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It makes you more stealthy. (25, 1, D) the +2 hunting sling of Darphu {flame, +Inv Int+3 Dex-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (-5). It lets you turn invisible. (25, 4, D) a cursed -1 glaive (26, 0, D) an uncursed staff of fire (26, 16, D) a +1 leather armour of magic resistance (26, 32, D) the cursed +0 fustibalus of Freehold {venom, rPois Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (27, 0, D) a +0 scimitar of holy wrath (28, 0, D) a +1 hunting sling of velocity (28, 1, D) a lightning rod (4/4) (28, 32, D) the cursed +1 shortbow of Uvuin {freeze, Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It has a curse placed upon it. (28, 33, D) the +11 war axe of Fahoi {freeze, rF+ rN++ MR-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (28, 50, D) the +10 glaive of the Rat {freeze, rPois rC+ Str+5 Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (-4). It protects you from cold. It protects you from poison. (29, 0, D) an uncursed ring of positive energy (29, 1, D) the +7 broad axe "Efferog" {pain, rC+ rN++ Dex+4 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from cold. It greatly protects you from negative energy. It makes you less stealthy. (29, 16, D) a crystal ball of energy (33, 38, D) a +0 long sword a +0 ring mail (34, 38, D) a +0 dagger a +0 shortbow 13 arrows a +0 leather armour a cursed -1 short sword a +0 long sword of holy wrath a +0 ring mail a +0 rapier a +0 ring mail (34, 39, D) a +0 long sword a +2 vampiric long sword a +3 leather armour a +1 broad axe of flaming a +0 long sword a cursed +0 ring mail a +0 long sword a +0 rapier a +0 rapier a +0 leather armour (35, 14, D) an uncursed ring of poison resistance (35, 15, D) the +9 dagger of Brawling {flame, +Blink SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It lets you blink. (35, 29, D) the +7 chain mail of Wu Jian's Hope {-Cast rElec MR+ Int+9} It affects your intelligence (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. (35, 38, D) a +0 long sword a +0 rapier (36, 28, D) an uncursed staff of cold (36, 29, D) a box of beasts (37, 14, D) a fan of gales (37, 28, D) a +0 short sword (37, 29, D) a sack of spiders (38, 14, D) a cursed -2 ring of dexterity (38, 15, D) the +3 battleaxe "X" {freeze, rC- rN+++ Str+8 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It makes you vulnerable to cold. It renders you almost immune to negative energy. It makes you less stealthy. the amulet "Akkimm" {Inacc rPois} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. (38, 28, D) a +3 ring mail of magic resistance (38, 29, D) the cursed +2 short sword of Kuuguleogo {speed, -Tele rF+ Int+3 Dex+4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (38, 36, D) a +0 rapier (39, 14, D) a phial of floods (39, 29, D) an uncursed staff of conjuration (39, 36, D) an arrow (40, 15, D) a +2 ring mail of positive energy (40, 22, D) a +0 trident (unseen) (40, 28, D) an uncursed staff of cold (40, 29, D) a cursed staff of air (41, 14, D) an uncursed staff of death (41, 15, D) the +1 chain mail "Zilaagh" {rCorr Int+2} It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. (41, 29, D) a crystal ball of energy (42, 14, D) a +1 scale mail of cold resistance (42, 15, D) a lightning rod (4/4) (42, 28, D) a box of beasts (42, 29, D) an uncursed amulet of guardian spirit (43, 28, D) a +1 rapier of venom (43, 29, D) an uncursed staff of cold (44, 28, D) a +1 leather armour of fire resistance (45, 64, D) a +1 quarterstaff of speed (unseen) (45, 65, D) a +0 flail of crushing (unseen) (46, 64, D) a +1 war axe of flaming (unseen) (47, 19, D) a +0 rapier (unseen) (47, 64, D) a +1 scythe of flaming (47, 66, D) the +4 scimitar of Yjic {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (unseen) (48, 7, D) a +4 long sword of holy wrath (unseen) (48, 19, D) a +0 quarterstaff (unseen) (48, 21, D) an uncursed staff of wizardry (unseen) (48, 42, D) a +3 longbow of flaming (unseen) (49, 0, D) an uncursed staff of power (49, 1, D) an uncursed staff of earth (49, 12, D) the +4 plate armour of Losarchua {rPois} It protects you from poison. (49, 20, D) a +0 spear a +0 buckler (49, 36, D) a +3 hand crossbow of flaming (49, 37, D) a fan of gales (49, 43, D) a throwing net an arrow (50, 0, D) a phantom mirror (50, 1, D) a +3 chain mail of cold resistance (50, 6, D) a +5 trident of piercing (50, 7, D) a +0 scimitar 4 potions of heal wounds a +0 long sword (50, 8, D) a +0 short sword (unseen) (50, 9, D) a +0 dagger (unseen) (50, 12, D) the cursed +0 halberd "Fyicw" {flame, *Rage Str+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. (50, 20, D) a +4 quick blade a +0 robe a +0 buckler (50, 21, D) a cursed +0 robe (50, 36, D) Sif Muna's Compendium of the Helpful Escort Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 yes b - Summon Forest Summoning/Translocation 5 yes c - Deflect Missiles Charms/Air 6 yes d - Ring of Flames Charms/Fire 7 yes (50, 37, D) an uncursed ring of magical power an uncursed ring of wizardry an uncursed ring of flight an uncursed amulet of magic regeneration 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (50, 41, D) 5 arrows (50, 42, D) a +1 dagger of flaming a +0 robe a +3 quarterstaff of chaos a cursed +0 cloak a potion of brilliance a +2 battleaxe of chopping a +3 chain mail of magic resistance 4 arrows (51, 1, D) a +2 hunting sling of freezing (51, 36, D) the +3 halberd "Veedo" {chop, rPois rF+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from fire. It protects you from poison. (51, 37, D) a book of the Earth (still there?) a box of beasts (still there?) (51, 41, D) 2 arrows (52, 13, D) a box of beasts (52, 36, D) quicksilver dragon scales (52, 37, D) a +1 hand crossbow of freezing (53, 0, D) a crystal ball of energy (53, 12, D) an uncursed staff of air (53, 13, D) an uncursed ring of flight (53, 36, D) a +4 ring mail of fire resistance (53, 37, D) a book of the Sky (54, 0, D) a +0 long sword (54, 36, D) a phantom mirror (55, 0, D) a +0 hand axe of chopping (55, 12, D) an uncursed staff of wizardry (55, 13, D) an uncursed staff of energy (56, 24, D) a +2 war axe of flaming (61, 0, D) a box of beasts (61, 26, D) a +2 scale mail of magic resistance (61, 44, D) a bolt a large rock 2 arrows (62, 0, D) a fan of gales (62, 9, D) an uncursed staff of summoning (62, 16, D) a phial of floods (62, 17, D) a +0 dagger (62, 22, D) a +3 trident of piercing (62, 26, D) a lightning rod (4/4) (62, 27, D) a +0 rapier (62, 32, D) a +2 rapier of venom (unseen) (62, 36, D) the +8 rapier of Dawn {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. (63, 8, D) a fan of gales (63, 16, D) the +0 leather armour "Cinkuppe" {+Blink rElec rN+} It insulates you from electricity. It protects you from negative energy. It lets you blink. (63, 20, D) a +1 longbow of velocity 5 arrows a +0 leather armour (63, 22, D) a +1 great mace of protection (unseen) (63, 23, D) an arrow (63, 27, D) a +1 vampiric dagger (63, 32, D) a +0 robe a +0 buckler a +0 dagger of distortion a +0 robe (63, 33, D) a +0 rapier (64, 17, D) an uncursed ring of see invisible (64, 20, D) a +0 long sword (unseen) (64, 21, D) a +0 long sword a +0 dagger (64, 22, D) a cursed -1 dagger (unseen) (64, 26, D) an uncursed staff of poison (64, 31, D) the +9 trident "Achohoc" {venom, *Slow rF+ Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It may slow you when you take damage. It makes you more stealthy. (unseen) (67, 0, D) a +4 plate armour of cold resistance (69, 22, D) a +0 rapier a +0 ring mail a +0 scimitar a +0 long sword (69, 23, D) a +0 long sword (70, 8, D) an uncursed staff of earth (70, 9, D) a +0 scale mail of magic resistance (70, 23, D) a +2 morningstar of venom (unseen) (70, 36, D) a +2 chain mail of fire resistance (70, 37, D) a +1 falchion of flaming (71, 8, D) an uncursed staff of summoning (71, 16, D) a +0 rapier (71, 17, D) a box of beasts (71, 27, D) a +2 leather armour of cold resistance (71, 36, D) an uncursed amulet of harm a +3 ring of strength a +0 shield a +0 scale mail a +0 war axe (71, 42, D) a +0 short sword (72, 30, D) a cursed +0 hand axe a +0 robe (72, 36, D) an uncursed staff of cold (72, 41, D) a +0 robe (73, 1, D) an uncursed staff of cold (73, 16, D) a +0 long sword (73, 17, D) a +1 mace of protection (73, 26, D) a +3 ring mail of fire resistance (73, 27, D) an uncursed staff of cold (73, 37, D) the cursed +3 long sword of Dissatisfaction {slice, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. It has a curse placed upon it. (74, 3, D) a +3 great sword of freezing a +0 robe (75, 1, D) a book of Beasts