Democracy123 the Dungeon (3, 2, D) a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a +1 helmet of intelligence (49, 1, D) a fan of gales (49, 12, D) a +2 battleaxe of freezing (49, 21, D) 4 large rocks (49, 24, D) an uncursed staff of summoning (49, 36, D) a sack of spiders (49, 37, D) the +5 mace "Xafilock" {antimagic, rF+ rC+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. It protects you from negative energy. (50, 0, D) a +0 halberd (50, 1, D) Sif Muna's Grimoire of Creation and Stolen Souls Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Pain Necromancy 1 yes c - Summon Mana Viper Hexes/Summoning 5 yes d - Shadow Creatures Summoning 6 no e - Summon Hydra Summoning 7 no (50, 12, D) the +9 spear "Nutetu" {freeze, +Blink rElec Str-5 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+9). It insulates you from electricity. It lets you blink. (50, 13, D) 2 large rocks (50, 15, D) a large rock (50, 20, D) a large rock (50, 21, D) the +9 broad axe "Limukhlop" {drain, rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. (50, 24, D) the +1 leather armour "Qorras" {rC- Regen+ MP+9 Dex+7} It affects your dexterity (+7). It makes you vulnerable to cold. It affects your magic capacity (+9). It increases your rate of regeneration. (50, 36, D) a +3 leather armour of fire resistance (50, 37, D) a +0 longbow of velocity (51, 0, D) a +2 mace of draining (51, 12, D) the Disquisition on the Blaze and Transformation Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Sticks to Snakes Transmutation 2 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Spider Form Transmutation/Poison 3 yes e - Ice Form Ice/Transmutation 4 yes f - Fireball Conjuration/Fire 5 no (51, 13, D) an uncursed staff of cold (51, 15, D) a large rock (51, 18, D) 5 large rocks a cyclops skeleton (51, 19, D) 3 large rocks a +0 giant spiked club a +0 giant club a troll skeleton (51, 20, D) a +0 giant club a +0 giant club a +0 battleaxe of freezing a frost giant skeleton (51, 21, D) 3 large rocks (51, 25, D) a phial of floods (51, 30, D) a +0 battleaxe of chopping (51, 31, D) a +0 short sword a +0 robe a +0 ring mail (51, 42, D) a +1 hand axe of chopping a +0 ring mail (52, 0, D) the +5 hunting sling of an ice cave {venom, Fragile Int+4 SInv Stlth+} It poisons the ammo it fires. It affects your intelligence (+4). It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. (52, 1, D) an uncursed staff of power (52, 6, D) a hell hound corpse (52, 12, D) the cursed +0 morningstar of Vapegys {freeze, rElec rF+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (52, 13, D) a +1 battleaxe of distortion (52, 19, D) a large rock (52, 20, D) a large rock (52, 26, D) a +0 whip a +0 robe (52, 30, D) a +0 scimitar a +0 robe (52, 37, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (53, 0, D) a book of Beasts (53, 1, D) a fan of gales (53, 13, D) a +1 chain mail of magic resistance (53, 24, D) a +4 great sword of holy wrath (53, 25, D) the ring of Eqel {rN+ Stlth+} [ring of stealth] It protects you from negative energy. It makes you more stealthy. (53, 29, D) a +0 halberd (53, 37, D) a +2 trident of protection (53, 40, D) a +0 club (53, 41, D) a +0 war axe (53, 42, D) a +1 great sword a +0 plate armour a +1 whip of pain (54, 1, D) a +2 hunting sling of velocity (54, 12, D) a phial of floods (54, 25, D) a +2 great mace of protection (54, 36, D) a +1 dire flail of venom (54, 40, D) a +0 hand axe of distortion a +0 plate armour (55, 0, D) a Necronomicon (55, 1, D) a book of Death (55, 12, D) the ring "Vykucoxy" {MR+ Int-3 Slay+5 SInv} [ring of protection from magic] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It lets you see invisible. (55, 13, D) a large rock an uncursed amulet of regeneration (60, 25, D) a +2 robe a +0 shield a +0 scale mail a +0 war axe (60, 36, D) an uncursed staff of earth (60, 37, D) a +1 spear of venom (60, 40, D) a +3 flail of holy wrath (61, 0, D) a +4 broad axe of chopping (61, 8, D) a phial of floods (61, 26, D) the Catalogue of Destructive Talismans Spells Type Level Known a - Swiftness Charms/Air 2 yes b - Deflect Missiles Charms/Air 6 yes c - Conjure Ball Lightning Conjuration/Air 6 no d - Bolt of Fire Conjuration/Fire 6 no (61, 27, D) a +0 dagger (unseen) (61, 37, D) a +0 short sword (61, 39, D) a +2 scimitar of holy wrath (62, 0, D) a +2 ring mail of magic resistance (62, 1, D) a +2 vampiric spear (62, 17, D) the cursed +0 trident of the Crypt {venom, *Rage rPois rC+ SInv} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. It lets you see invisible. It may make you go berserk in combat. It has a curse placed upon it. (62, 27, D) a crystal ball of energy (62, 36, D) an uncursed staff of cold (63, 8, D) a +1 morningstar of protection (63, 26, D) a +2 arbalest of freezing (63, 27, D) an uncursed staff of death (63, 30, D) a +0 mace a +0 plate armour (63, 36, D) a +2 quarterstaff of protection (63, 37, D) a +0 scimitar (64, 17, D) the +1 mace "Mixeh Alaom" {venom, rElec Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. (64, 27, D) the cursed +2 morningstar of Checks and Balances {crush, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It has a curse placed upon it. (64, 29, D) a +2 flail of protection (65, 26, D) a +3 falchion of freezing (66, 4, D) a +0 trident (67, 0, D) a +0 short sword (67, 4, D) a +0 rapier of electrocution (68, 4, D) a +0 short sword (unseen) (69, 0, D) a +1 scale mail of fire resistance (69, 36, D) a +2 giant club (70, 9, D) the +7 chain mail of Life {rElec rCorr Dex+2} It affects your dexterity (+2). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (70, 36, D) a book of the Earth (70, 37, D) a +1 rapier of electrocution (70, 42, D) the +8 war axe "Wemut" {drain, *Rage +Rage +Inv rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you turn invisible. It lets you go berserk. It may make you go berserk in combat. (71, 8, D) a +1 mace of holy wrath (72, 8, D) a +3 shortbow of flaming (72, 9, D) a +6 hand crossbow (72, 26, D) a +2 robe of fire resistance (72, 27, D) a +3 bardiche of flaming (72, 36, D) a +2 leather armour of fire resistance (72, 37, D) a +4 spear of distortion (73, 1, D) a phial of floods (73, 26, D) a +2 robe (73, 27, D) a +3 chain mail of cold resistance (73, 36, D) a +2 robe (75, 1, D) a +4 scale mail of positive energy