Democracy123 the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 991 sling bullets (still there?) 996 sling bullets (still there?) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) (4, 5, D) a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the +3 warlock's mirror {reflect} (49, 37, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (49, 42, D) a +0 club (unseen) (50, 36, D) a +3 ring of dexterity (50, 37, D) a +2 plate armour of magic resistance (51, 36, D) a +2 morningstar of holy wrath (51, 37, D) a +2 robe of magic resistance (51, 41, D) a +0 scimitar (unseen) (51, 42, D) a polar bear corpse (52, 36, D) the Volume of Companions and Ice Spells Type Level Known a - Summon Ice Beast Ice/Summoning 4 no b - Summon Hydra Summoning 7 no c - Dragon's Call Summoning 9 no (52, 37, D) a scarf of resistance (53, 36, D) a +0 dagger of electrocution (53, 37, D) an uncursed ring of positive energy (54, 36, D) a +0 battleaxe of flaming (60, 43, D) a +0 dagger a +0 robe (61, 0, D) a +2 morningstar of freezing (61, 8, D) a cursed amulet of inaccuracy (61, 16, D) a lightning rod (4/4) (61, 26, D) a +4 war axe of electrocution (62, 0, D) a +1 short sword of speed (62, 1, D) a +1 robe of magic resistance (62, 8, D) a +5 glaive of chopping (62, 9, D) a cursed staff of energy (62, 16, D) a +0 hunting sling of freezing (62, 17, D) a +1 quarterstaff of protection (still there?) a +0 war axe (still there?) (62, 26, D) a +5 dagger of venom (62, 27, D) a +4 broad axe of chopping (63, 0, D) the +2 ring mail of Honour {Dex+3} It affects your dexterity (+3). (63, 8, D) the ring of Omeneim {rElec Str+5} [ring of strength] It affects your strength (+5). It insulates you from electricity. (63, 17, D) a lightning rod (4/4) (63, 26, D) a lightning rod (4/4) (63, 27, D) the +1 leather armour of the Shoals {Int+7} It affects your intelligence (+7). (64, 16, D) a +3 plate armour of fire resistance (64, 26, D) a +2 hand axe of chopping (65, 26, D) an uncursed staff of energy (67, 0, D) an uncursed ring of resist corrosion (68, 0, D) a +4 ring of dexterity (69, 0, D) a +1 ring mail of fire resistance (70, 9, D) the cursed +1 hunting sling "Fahybiku" {freeze, *Drain rPois MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It affects your magic capacity (+9). It causes draining when unequipped. It has a curse placed upon it. (70, 36, D) a +0 chain mail of fire resistance (70, 37, D) a book of Transfigurations (71, 12, D) an uncursed staff of poison (71, 16, D) a +3 hunting sling of freezing (71, 27, D) a +0 trident (71, 28, D) a +0 trident (71, 29, D) a +0 trident (71, 36, D) a +0 dagger (71, 37, D) a +1 ring mail of poison resistance (71, 41, D) a +2 hand axe of draining (72, 9, D) a +5 hunting sling of freezing (72, 16, D) the ring "Pysyi" {rElec rPois rN+ Str-2 Dex-5} [ring of positive energy] It affects your strength (-2). It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (72, 17, D) a +3 short sword of protection (72, 27, D) a throwing net a Young Poisoner's Handbook (72, 28, D) a +0 glaive of chopping (72, 29, D) a +0 trident (72, 30, D) a +0 trident (72, 31, D) a throwing net (72, 33, D) a throwing net (72, 36, D) a +0 chain mail (72, 39, D) an elf skeleton (72, 40, D) a +2 spear of freezing (72, 42, D) a +0 mace (73, 1, D) the cursed +2 mace of the Eternal Warrior {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It has a curse placed upon it. (73, 16, D) the +1 scale mail "Zylidiy" {rN+ rCorr Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (73, 17, D) a +2 scale mail of magic resistance (73, 26, D) a fan of gales (73, 27, D) an uncursed staff of poison (73, 28, D) a +0 trident (73, 36, D) a +0 long sword (73, 37, D) a +1 scale mail of fire resistance (73, 39, D) a +0 short sword a cursed +0 ring mail an elf corpse (skeletalised by now) (73, 40, D) a +0 dagger a cursed -1 mace a +0 chain mail (75, 1, D) an uncursed staff of poison (75, 42, D) a +1 trident of protection an elf corpse (skeletalised by now)