Dungeon Crawl Stone Soup version 0.20-a0-876-g2c7b0bf (webtiles) character file. 0 Denreik the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Mar 15, 2017. Was a Follower of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:01:57 (38 turns). Denreik the Skirmisher (Formicid Abyssal Knight) Turns: 38, Time: 00:01:58 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of remove curse {unknown} Potions d - a potion of might {unknown} Comestibles c - a bread ration Skills: - Level 3.2 Fighting - Level 2.0 Maces & Flails - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You aren't carrying any spellbooks or scrolls. You can't shaft yourself on this level. Found a gateway leading out of the Abyss. There is a gateway leading out of the Abyss here. You pass through the gate. Found a yellow potion and a scroll labeled FYTOMN ZEBLIR. There is a staircase leading out of the dungeon here. Found a robe. d - a yellow potion Why would you want to do that? Why would you want to do that? e - a scroll labeled FYTOMN ZEBLIR Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. There are no items here. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) { ### ##<## ###...### #...≈...# #.8.≈.8@# #...≈...# #.♣.≈.♣.# #...≈...# #.8.≈.8.# #...≈...# #.♣[≈.♣.# #...≈...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Denreik the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 26 | D:1 | Escaped the Abyss 38 | D:1 | Quit the game Vault maps used: D:1: mainiacjoe_arrival_reflecting_pool Abyss:1: minivault_4