Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file. 0 Denreik the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Abyssal Knight on Mar 15, 2017. Was a Follower of Lugonu. Slain by an ancient zyme (12 damage) ... on level 1 of the Abyss. The game lasted 00:00:21 (93 turns). Denreik the Skirmisher (Formicid Abyssal Knight) Turns: 93, Time: 00:00:22 Health: 0/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: non-regenerating, diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration d - a royal jelly Skills: - Level 3.2 Fighting - Level 2.0 Polearms - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. d - a royal jelly There are no items here. Found a club. You see here a club. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. A large abomination comes into view. You completely miss the ancient zyme. The ancient zyme hits you. x2 You feel ill. You hit the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme closely misses you. x2 You hit the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme hits you! Ouch! That really hurt! You die... .... ... . # ... #. . ..# . #.##. #..##.. ... ### ....... ##.. #..####.##....... #... #.....#.@xX..... #.. ##...##......... ##.# ##.####..##..## #...###...###..# .# ###.....#.....#.... ... ............... .#.....#.....##..##. . ##...###...###..# .. # ##)# ##.## . You could see an ancient zyme and a large abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Denreik the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 88 | Abyss:1 | Noticed an ancient zyme 89 | Abyss:1 | Noticed a large abomination 93 | Abyss:1 | Slain by an ancient zyme Action || total -------------------------++------- Melee: Spear || 3 Dodge: Dodged || 2