Dungeon Crawl Stone Soup version 0.20-a0-903-g7e3609c (webtiles) character file. 0 Denreik the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Abyssal Knight on Mar 21, 2017. Was a Follower of Lugonu. Slain by an ancient zyme (12 damage) ... on level 1 of the Abyss. The game lasted 00:00:30 (99 turns). Denreik the Skirmisher (Formicid Abyssal Knight) Turns: 99, Time: 00:00:31 Health: 0/18 AC: 3 Str: 13 (16) XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 (11) God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 8 (10) Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.0/turn (no ring) MPRegen 0.1/turn (no ring) @: non-regenerating, badly diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) d - a +0 hand axe Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: - Level 3.2 Fighting - Level 2.0 Polearms - Level 2.1 Armour * Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History e - a cyan potion There are no items here. Found a gateway leading out of the Abyss. Unknown command. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. You feel ill. You feel ill. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You feel ill. You closely miss the ancient zyme. The ancient zyme closely misses you. The ancient zyme misses you. You hit the ancient zyme but do no damage. The ancient zyme hits you. The ancient zyme closely misses you. You feel ill. You barely miss the ancient zyme. The ancient zyme hits you! Ouch! That really hurt! You die... #. .. ..### # #.# #..# ##.#. . #...# #####.##. ####..#####.. ### #.###. .... . #@####.. . ####..# ##x..#.#.# # .##. #.#..###.# ## . #.....# ## #.####.# .. #.# ### #.. .. #.. You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Denreik the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 72 | Abyss:1 | Noticed an ancient zyme 99 | Abyss:1 | Slain by an ancient zyme Vault maps used: Action || total -------------------------++------- Melee: Spear || 3 Use: Potion || 1 Dodge: Dodged || 3