Denreik the Dungeon (0, 0, D) a +0 club (0, 1, D) 3 bolts (0, 2, D) a bolt (0, 4, D) a bolt (0, 5, D) a bolt (0, 26, D) a bolt (0, 29, D) a bolt (0, 31, D) a bolt (0, 32, D) a +2 scimitar of flaming a +2 morningstar of draining a +2 rapier of electrocution (0, 37, D) a +0 mace