Descartes Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 26, D:1) a +0 dagger (14, -9, D:1) a +0 club (14, 9, D:1) a +0 club (21, 21, D:1) a +0 club (23, 31, D:1) a +0 club (25, -11, D:1) a +0 club (26, 23, D:1) a +0 hand axe (38, 1, D:1) a +0 leather armour (42, 32, D:1) a +0 club (42, 34, D:1) a +0 club (43, -15, D:1) a +0 club (51, -1, D:1) a +0 dagger (52, -7, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a cursed -3 spear (0, 32, D:2) a +0 hand axe (3, -7, D:2) a +0 robe (7, -15, D:2) a +0 club (10, 24, D:2) a +0 spear (17, 23, D:2) a +2 dagger of venom (26, 18, D:2) a +0 mace (28, 32, D:2) a +0 leather armour (34, 17, D:2) a +0 club (37, 24, D:2) a scroll of teleportation Level 3 of the Dungeon (10, -8, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (14, -11, D:3) a +0 dagger (23, -10, D:3) a scroll of teleportation (35, -13, D:3) an uncursed amulet of inaccuracy (51, -23, D:3) a +0 leather armour Level 4 of the Dungeon (2, 5, D:4) a +0 club a jackal corpse (3, -2, D:4) the ring "Mizulewiw" {AC-2 Int+2} [ring of protection] It affects your AC (-2). It affects your intelligence (+2). an uncursed ring of attention (3, 3, D:4) a +0 robe (4, -2, D:4) the +2 helmet of Joarig {rElec rC+ Str-5 Dex+3} It affects your strength (-5). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. (4, 1, D:4) a quokka skeleton (13, 0, D:4) a +0 mace (13, 2, D:4) a +0 whip