Dungeon Crawl Stone Soup version 0.25.1-1-g288607f5aa (webtiles) character file. Game seed: 12231557240891972146 0 Descartes the Chucker (level 1, 16/16 HPs) Began as a Troll Wanderer on July 22, 2020. Got out of the dungeon alive. The game lasted 00:00:15 (1 turns). Descartes the Chucker (Troll Wanderer) Turns: 1, Time: 00:00:16 Health: 16/16 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 7 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Gourm + (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.45/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, fast metabolism 3, gourmand, regeneration 1, shaggy fur 1, tough skin 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Armour c - a +0 robe (worn) Comestibles d - 2 rations Skills: + Level 1.7 Maces & Flails + Level 1.7 Throwing + Level 1.0 Dodging + Level 1.2 Spellcasting Level 1.2 Air Magic Level 1.0 Poison Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 38% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Tukima's Dance Hex #....... 77% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your metabolism is lightning-fast. You like to eat raw meat. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have extremely tough skin. (AC +3) Message History Welcome, Descartes the Troll Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a chain mail and 9 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, a +0 robe, 2 rations; and the following spell memorised: Corona; and the following spells available to memorise: Tukima's Dance. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣..P#..$# . .PP#...# .P PP#.#.# .PP .#.#.# P.PP♣#.[.# PPP..#...# ♣P.♣P#...#.###. P.P..#.@....... PP.♣.#.....#### PP.PP#......... .♣PP.#....#.#.. ♣P♣♣.#.#..# ... P ..#.#..# .. P..#....# . .PPP#....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Troll Wanderer began the quest for the Orb. 0 | D:1 | Descartes set off with the following items: a +2 mace, a +0 | robe, 2 rations; and the following spell memorised: Corona; | and the following spells available to memorise: Tukima's | Dance 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, chequers_serial_rivers_room_b, grunt_decor_arrowhead, minmay_stone_trees_small