Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 17946513232763954125 0 Descartes the Magician (level 1, 7/7 HPs) Began as a Felid Wanderer on Apr 17, 2021. Got out of the dungeon alive. The game lasted 00:00:20 (1 turns). Descartes the Magician (Felid Wanderer) Turns: 1, Time: 00:00:20 Health: 7/7 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 5/5 EV: 15 Int: 13 God: Gold: 0 SH: 0 Dex: 16 Spells: 6/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of berserk rage Skills: + Level 1.3 Stealth + Level 3.0 Spellcasting + Level 1.5 Hexes + Level 1.5 Translocations + Level 2.6 Earth Magic + Level 1.1 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Apportation Tloc 10% 12% 1 Summon Small Mammal Summ 4% 22% 1 Teleport Other Tloc 5% 36% 3 Summon Guardian Golem Hex/Summ 3% 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History Welcome, Descartes the Felid Wanderer. Will you be the one to retrieve the transcendent Orb of Zot from the depths? Press ? for a list of commands and other information. Found two stairs. You begin with the following items: a potion of berserk rage; and the following spells available to memorise: Apportation, Summon Small Mammal, Teleport Other, Summon Guardian Golem. Okay, then. You don't know any spells. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.... #...# # . #...# .# .. ##...###.# ...#........# .....§§≈≈...##. ....≈≈§§≈§..... ....≈§>@≈≈..... ....≈≈≈≈.≈..... .....≈≈≈≈..#### ..........## .......##.# ...#### .# ... .. .. #.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Felid Wanderer began the quest for the Orb. 0 | D:1 | Descartes set off with the following items: a potion of | berserk rage; and the following spells available to | memorise: Apportation, Summon Small Mammal, Teleport Other, | Summon Guardian Golem 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, minmay_nonomino_d4