Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 257614793408928654 0 Descartes the Caller (level 1, 9/9 HPs) Began as a Felid Wanderer on May 1, 2021. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Descartes the Caller (Felid Wanderer) Turns: 1, Time: 00:00:09 Health: 9/9 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 15 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - 2 potions of heal wounds c - a potion of curing Skills: + Level 1.0 Fighting + Level 2.0 Unarmed Combat + Level 2.0 Spellcasting + Level 3.0 Summonings + Level 2.1 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Summon Small Mammal Summ 36% 8% 1 Your spell library contained the following spells: Spells Type Power Failure Level Summon Guardian Golem Hex/Summ 5% 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History Welcome, Descartes the Felid Wanderer. Will you be the one to retrieve the awesome Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: 2 potions of heal wounds, a potion of curing; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Guardian Golem. Okay, then. Casting: Summon Small Mammal (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #@# #.# #.# #.. #P≈ #.≈≈ #.≈≈ ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Felid Wanderer began the quest for the Orb. 0 | D:1 | Descartes set off with the following items: 2 potions of | heal wounds, a potion of curing; and the following spell | memorised: Summon Small Mammal; and the following spells | available to memorise: Summon Guardian Golem 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_ring, fountainhead, amethyst_killhole, palyth_stone_intersect, nrook_mini_backslash, nrook_uturn, minmay_heptomino_o4