Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 9467607548024963199 0 Descartes the Skirmisher (level 1, 13/13 HPs) Began as a Deep Elf Wanderer on May 30, 2021. Got out of the dungeon alive. The game lasted 00:00:51 (3 turns). Descartes the Skirmisher (Deep Elf Wanderer) Turns: 3, Time: 00:00:51 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour d - a +0 robe (worn) Skills: - Level 2.4 Fighting - Level 1.0 Maces & Flails - Level 1.0 Throwing - Level 1.0 Armour - Level 1.5 Spellcasting - Level 1.3 Hexes + Level 0.0 Transmutations + Level 1.1 Poison Magic - Level 1.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Sting Tmut/Pois 8% 17% 1 Your spell library contained the following spells: Spells Type Power Failure Level Corona Hex 5% 13% 1 Ensorcelled Hibernation Hex/Ice 6% 26% 2 Confusing Touch Hex 5% 36% 3 Tukima's Dance Hex 5% 36% 3 Dazzling Flash Conj/Hex 6% 45% 3 Ignite Poison Fire/Tmut/Pois 2% 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Descartes the Deep Elf Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a stone, a scroll labelled DEGUENG BALUHI and a scale mail. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a +0 robe; and the following spells available to memorise: Corona, Sting, Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, Dazzling Flash, Ignite Poison. Memorise Sting, consuming 1 spell level and leaving 2? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Casting: Sting (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### ##...8.[.## ##..8...8..## .#8.........8#. ....8..(?.8.... #8.........8# #..8.@.8..# ##...8...## ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Deep Elf Wanderer began the quest for the | Orb. 0 | D:1 | Descartes set off with the following items: a +0 mace, a +0 | robe; and the following spells available to memorise: | Corona, Sting, Ensorcelled Hibernation, Confusing Touch, | Tukima's Dance, Dazzling Flash, Ignite Poison 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 2 | D:1 | Learned a level 1 spell: Sting 3 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_corners