Descartes the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (57, 43, D) a +0 hand axe (59, 37, D) the ring "Cimpiw" {*Contam Will+++ Str+4 Int+6} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+6). It affects your willpower, your defense against some magical effects. It causes magical contamination when unequipped. (60, 33, D) a swamp drake corpse (skeletalised by now) (60, 37, D) the +10 glaive "Icwu Tuaf" {drain, Fragile Str+2 Int+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It will be destroyed if unequipped. It makes you more stealthy. (60, 43, D) a +0 trident (61, 3, D) a +0 whip a +0 chain mail (61, 8, D) the +5 falchion "Oddodgh" {venom, rC+ Will+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. It affects your willpower, your defense against some magical effects. (61, 30, D) a rime drake corpse (61, 37, D) a +1 hand crossbow of flaming (62, 1, D) the cursed +0 plate armour "Woek" {rElec rC++} It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. (62, 2, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 8, D) a +2 robe a +0 arbalest of freezing (62, 27, D) a +1 spectral quarterstaff (62, 37, D) a +0 halberd of protection (63, 2, D) a +0 flail (63, 8, D) the +4 scale mail "Tunner" {rElec rN+} It insulates you from electricity. It protects you from negative energy. (63, 16, D) a +2 vorpal long sword (63, 17, D) a +2 battleaxe of freezing (63, 26, D) an uncursed staff of death (63, 27, D) a +5 antimagic spear (63, 37, D) a book of Flames (64, 17, D) an uncursed staff of earth (64, 22, D) a +0 dagger a +0 robe (65, 23, D) a +3 scimitar of flaming (66, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (66, 23, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (67, 39, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a merfolk corpse (67, 40, D) an arrow (68, 39, D) a +0 shortbow 3 arrows a centaur corpse (68, 40, D) a wind drake corpse (68, 41, D) 7 boomerangs a merfolk corpse (69, 22, D) a +1 vorpal flail a +0 quarterstaff a +0 robe a +0 spear (69, 36, D) a +2 buckler of reflection (69, 38, D) a +0 trident a merfolk corpse (69, 39, D) a merfolk corpse (69, 40, D) a +0 trident (still there?) 3 arrows (still there?) (70, 8, D) an uncursed ring of flight (70, 9, D) an uncursed staff of death (70, 23, D) a +1 rapier of venom a +0 robe a +0 rapier a +0 robe a cursed +0 buckler (70, 36, D) a +0 trident (70, 39, D) a +0 shortbow a +2 spear of freezing 7 arrows a +2 vorpal trident a centaur corpse a merfolk corpse (70, 40, D) 2 arrows (71, 35, D) a +0 trident (71, 36, D) the cursed +0 ring mail of Tortured the Leaf {rC+ rN++ Dex+4 Stlth+} It affects your dexterity (+4). It protects you from cold. It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (71, 37, D) an uncursed staff of conjuration (71, 43, D) an arrow (72, 8, D) a +2 scale mail of fire resistance (72, 9, D) a +3 dire flail of protection (72, 16, D) a +0 spear (72, 17, D) the +5 robe of the Trout {MP+9} It affects your magic capacity (+9). (72, 27, D) a +3 vampiric demon blade (72, 36, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (72, 37, D) a +1 scale mail of positive energy (73, 1, D) a +0 ring mail of fire resistance (73, 2, D) a +0 mace (73, 16, D) a +0 dagger (73, 26, D) a cursed amulet of inaccuracy (74, 2, D) a +0 short sword (74, 33, D) a wind drake corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (75, 1, D) the +3 ring mail "Heowis" {rPois Will+} It protects you from poison. It affects your willpower, your defense against some magical effects. (75, 32, D) a +1 scimitar of flaming