Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 2238000069839989670 8 Descartes the Conjurer (level 2, 0/19 HPs) Began as a Formicid Wanderer on Oct 16, 2021. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:33 (555 turns). Descartes the Conjurer (Formicid Wanderer) Turns: 555, Time: 00:02:34 Health: 0/19 AC: 5 Str: 15 XL: 2 Next: 15% Magic: 14/14 EV: 10 Int: 12 God: Gold: 15 SH: 0 Dex: 10 Spells: 3/5 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 ring mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn d - ring of magical power MPRegen 0.14/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe e - a +0 ring mail (worn) Jewellery d - a ring of magical power (left hand) Potions c - a potion of curing {unknown} Skills: + Level 0.5 Armour - Level 1.2 Stealth + Level 1.5 Shields + Level 2.3 Spellcasting + Level 3.7 Conjurations + Level 2.6 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 12% 1 b - Sandblast Erth 14% 2d6 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 18% 3d8 38% 3 Conjure Flame Conj/Fire 5% 6-21 58% 3 Call Imp Summ 1% N/A 61% 2 Slow Hex 1% N/A 61% 2 Mephitic Cloud Conj/Pois/Air 4% N/A 67% 3 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. You escape the ball python's grasp. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. The endoplasm closely misses you. You hit the endoplasm. You kill the endoplasm! The endoplasm hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You closely miss the ball python. The ball python is severely wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You closely miss the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. You kill the ball python! The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. You barely miss the endoplasm. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ##. #..###### #..# ##......# #...###..####.###### ####..#.#.#.# #....... #...........# ######## #.##.#.###### #.#.# #...# # ###@# #.####J# { # #.....S#### # #..†......# # #.#####.#.#..... # #.#.#[#.#.# .... # #.#.S$#...# #... #.# #.....###...## #.#..[#.#.#......# You could see an endoplasm and a ball python. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 2 ball pythons (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | Descartes set off with the following items: a +0 club, a +0 | robe; and the following spells available to memorise: Magic | Dart, Sandblast, Stone Arrow, Conjure Flame, Call Imp, | Slow, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Magic Dart 4 | D:1 | Learned a level 1 spell: Sandblast 533 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 555 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_cross, minmay_split_cup_large Action || total -------------------------++------- Melee: Club || 42 Stab: Sleeping || 1 Armor: Ring mail || 22 Robe || 13 Dodge: Dodged || 32