Descartes Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 42, D:1) a +0 short sword (12, -10, D:1) a +0 whip (15, 12, D:1) a +0 whip (21, 33, D:1) a +0 short sword (27, 20, D:1) a +0 whip (35, 29, D:1) 19 bolts (36, 35, D:1) a +0 short sword (37, -2, D:1) a +0 whip (44, 11, D:1) a +0 club (45, 40, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (2, 19, D:2) a +0 dagger (6, 8, D:2) a +0 short sword (7, 18, D:2) a +0 robe a +0 club (8, 18, D:2) a +0 dagger (10, -6, D:2) a +0 dagger (10, -5, D:2) a +0 spear (11, -2, D:2) 15 bolts (11, -1, D:2) a +0 club (11, 0, D:2) a +0 flail (11, 1, D:2) a +0 mace (14, -10, D:2) a +0 animal skin a +0 short sword (19, -14, D:2) a +0 dagger (21, -13, D:2) a +0 robe (21, 21, D:2) a +0 falchion (22, -11, D:2) a +0 club (22, 14, D:2) a +0 robe (23, -9, D:2) a +0 club (23, -7, D:2) a +0 club (23, -6, D:2) a +0 club (28, 0, D:2) a +0 club (29, 20, D:2) a +0 club (32, -15, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, -13, D:3) a +0 leather armour a +0 dagger (7, -1, D:3) a +0 short sword (7, 0, D:3) a +0 dagger (10, 6, D:3) a +0 ring mail (11, -21, D:3) a +0 robe (11, -9, D:3) a +0 short sword (17, -9, D:3) a +0 ring mail (23, 4, D:3) a +0 dagger a +0 hunting sling (25, 1, D:3) a +0 club (27, -9, D:3) a +0 short sword (31, -19, D:3) 9 sling bullets (42, -6, D:3) a +0 club Level 4 of the Dungeon [Shop] Bisuog's General Store the +7 lajatang of Order {silver, rMut} (626 gold) It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. a book of Debilitation (220 gold) 29 stones (29 gold) a +4 scimitar of flaming (292 gold) a book of the Tundra (340 gold) a +0 hand axe (30 gold) (0, 0, D:4) a +0 short sword (15, -31, D:4) a +0 leather armour a +0 flail (16, -30, D:4) a +0 club (16, 18, D:4) a +0 hand axe (18, -28, D:4) a +0 morningstar (20, -26, D:4) a +0 dagger (20, -25, D:4) a +0 short sword (31, -16, D:4) a +0 morningstar (32, 16, D:4) a +0 short sword (47, -32, D:4) a +0 club (47, 4, D:4) 23 bolts a +0 whip a +0 hand crossbow (48, 4, D:4) a +0 club (48, 6, D:4) a +0 short sword a +0 dagger (49, -34, D:4) a +0 leather armour (49, 11, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (2, -22, D:5) a +0 scale mail (2, -9, D:5) a +0 ring mail (3, -7, D:5) a +0 hand axe (15, -53, D:5) a +0 spear (17, -53, D:5) a +0 spear a +0 spear (19, -53, D:5) a +0 club (30, -8, D:5) 17 sling bullets (31, -8, D:5) 20 sling bullets (32, -42, D:5) a +0 scale mail a +1 spear of flaming (33, 1, D:5) 18 sling bullets (34, -40, D:5) a +0 whip (34, -39, D:5) a +0 flail (41, -9, D:5) 18 sling bullets (43, -7, D:5) 4 boomerangs a +0 club (45, -10, D:5) a +0 robe a +0 dagger (47, -7, D:5) a +0 short sword (53, -55, D:5) a +0 plate armour (55, -6, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) 20 sling bullets (2, 8, D:6) a +0 short sword (10, -5, D:6) a +0 giant spiked club (25, 20, D:6) a +0 long sword (33, 22, D:6) a +0 giant spiked club (37, -5, D:6) a +0 robe (46, -2, D:6) a +0 dagger (51, 11, D:6) a +0 hunting sling Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (5, -7, D:7) 17 sling bullets (9, -14, D:7) a +2 glaive of electrocution (11, -7, D:7) a +0 dagger (14, -3, D:7) a +0 ring mail a +0 trident (16, -35, D:7) a +0 flail (18, -30, D:7) a +0 hand crossbow (20, -21, D:7) 2 boomerangs (25, 11, D:7) a +0 club (32, -14, D:7) 3 silver boomerangs (32, 4, D:7) a +0 hunting sling (41, -10, D:7) a +0 giant spiked club (41, -1, D:7) a +0 chain mail a +0 scimitar (43, 0, D:7) a +0 robe a +0 dagger (45, -9, D:7) a +2 dagger of draining (45, -5, D:7) a +0 robe a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 robe (3, 20, D:8) a +0 dagger a +0 robe (6, 22, D:8) a +0 dire flail a +0 plate armour a +0 club a +0 leather armour (7, 22, D:8) a +0 dagger (29, 22, D:8) a +2 whip of venom (31, 14, D:8) a +0 quarterstaff (33, 6, D:8) a +0 whip (36, 6, D:8) a +0 flail (37, 0, D:8) a +0 dagger a +0 robe (37, 7, D:8) a +0 club (38, 0, D:8) a +0 flail (38, 7, D:8) a +0 trident of protection a +0 scale mail (39, 12, D:8) a +0 leather armour (40, -1, D:8) a +0 hand axe a +0 dagger Level 9 of the Dungeon [Shop] Gyjom's General Store a ring of flight (245 gold) a scroll of immolation (49 gold) the +0 robe of the Imp {Contam Harm rF+} (127 gold) rF: It protects you from fire. Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. 19 arrows (53 gold) 20 stones (28 gold) 15 stones (21 gold) a +0 leather armour (28 gold) a scroll of identify (28 gold) a +1 scale mail of willpower (224 gold) a scroll of blinking (105 gold) a wand of polymorph (5) (98 gold) (7, 7, D:9) a +0 shortbow (19, 34, D:9) a +0 leather armour of positive energy (26, 21, D:9) a +0 spear (39, 35, D:9) a +0 dagger of venom a +0 helmet a +0 robe a +0 robe a +0 dagger a +0 robe (41, 11, D:9) a +0 rapier (42, 37, D:9) a +0 dagger a +0 robe (43, 37, D:9) a +0 club a +0 leather armour (43, 38, D:9) a +0 mace (47, 7, D:9) a +0 trident a +0 robe a +0 short sword a +0 robe a +0 falchion a +0 robe (55, -5, D:9) a +0 dagger (57, 3, D:9) a +0 falchion a +0 robe (57, 19, D:9) a +0 shortbow (58, 16, D:9) a +0 robe a +4 flail Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (15, 13, D:10) a +0 mace a +0 leather armour (15, 14, D:10) a +0 plate armour (16, 12, D:10) a +0 dagger (18, 10, D:10) a +0 dagger a +0 robe (19, 21, D:10) a +0 rapier (20, 8, D:10) a +0 shortbow (26, 24, D:10) a +0 dire flail a +0 chain mail (31, 26, D:10) a +0 short sword (35, 30, D:10) 17 sling bullets (39, 5, D:10) a +0 plate armour (42, -5, D:10) a +0 giant club a +0 giant club (53, 22, D:10) a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) a +0 great sword the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) a potion of cancellation (1, 1, Gauntlet) a +1 rapier of electrocution (1, 25, Gauntlet) 8 atropa-tipped darts (2, 25, Gauntlet) a scroll of blinking (3, 1, Gauntlet) the ring of Ewost {rC+ MP+9 Str+2} [ring of protection from cold] Str: It affects your strength (+2). rC: It protects you from cold. MP: It affects your magic capacity (+9). (10, 11, Gauntlet) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Will: It greatly increases your willpower. (10, 24, Gauntlet) an amulet of the acrobat (11, 0, Gauntlet) a scroll of summoning (11, 11, Gauntlet) the +0 cloak of Syndicalism {Rampage Dex+2} Dex: It affects your dexterity (+2). Rampage: It bestows one free step when moving towards enemies. (11, 24, Gauntlet) a potion of mutation (13, 0, Gauntlet) the +1 cloak of Dodiuz {Regen+ Int-5 SInv} Int: It affects your intelligence (-5). SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. (13, 11, Gauntlet) a potion of cancellation (14, 0, Gauntlet) a scroll of immolation (19, 0, Gauntlet) the amulet "Hulaoly" {RegenMP rElec Dex+3 Slay+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. (19, 1, Gauntlet) a wand of acid (7) (19, 26, Gauntlet) a +0 helmet of intelligence (20, 24, Gauntlet) a potion of might (24, 24, Gauntlet) 4 gold pieces (still there?) a +0 mace (still there?) (25, 1, Gauntlet) a potion of might