Dungeon Crawl Stone Soup version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 11107871289931310516 0 Descartes the Skirmisher (level 1, 10/10 HPs) Began as a Felid Wanderer on Nov 2, 2021. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Descartes the Skirmisher (Felid Wanderer) Turns: 1, Time: 00:00:03 Health: 10/10 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 5/5 EV: 15 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of curing Skills: + Level 3.0 Fighting + Level 3.0 Spellcasting + Level 1.7 Air Magic + Level 2.1 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 16% 1d4 16% 1 Magic Dart Conj 8% 1d3 22% 1 Blink Tloc N/A N/A 32% 2 Call Imp Summ 2% N/A 32% 2 Slow Hex 2% N/A 32% 2 Mephitic Cloud Conj/Pois/Air 3% N/A 45% 3 Conjure Flame Conj/Fire 2% 6-21 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You add the spells Magic Dart, Blink, Call Imp, Slow, Conjure Flame and Mephitic Cloud to your library. You add the spell Shock to your library. Welcome, Descartes the Felid Wanderer. Will you be the one to retrieve the legendary Orb of Zot from the depths? Press ? for a list of commands and other information. Found a scroll labelled NIBAYV VIAHUQU. Found a staircase leading out of the dungeon. You begin with the following items: a potion of curing; and the following spells available to memorise: Shock, Magic Dart, Blink, Call Imp, Slow, Mephitic Cloud, Conjure Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #####+##### #.........# #.........# #..⌠...⌠..# #^........# +...?@....+ #.........# #..⌠...⌠..# #.........# #.........# #####+##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Felid Wanderer began the quest for the Orb. 0 | D:1 | Descartes set off with the following items: a potion of | curing; and the following spells available to memorise: | Shock, Magic Dart, Blink, Call Imp, Slow, Mephitic Cloud, | Conjure Flame 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic