Descartes Level 1 of the Dungeon [Shop] Hacoxa's Weapon Shoppe the +3 war axe of Gloom {freeze, rC+ Dex+4 SInv Stlth-} (511 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you less stealthy. a +0 club (11 gold) 30 stones (33 gold) a +0 spear (33 gold) a +0 whip (27 gold) a +0 whip (27 gold) a +0 dagger (22 gold) a +0 hunting sling (16 gold) a +0 whip (27 gold) a +0 club (11 gold) the +1 hunting sling of Pidwyamn {vorpal, rElec rC+++ Int-4 Dex+4} (618 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. [Shop] Popa's Armour Emporium a scarf of invisibility (144 gold) a +0 chain mail (54 gold) the +1 scale mail of Vishaph {Will+ Regen+ Dex-4} (158 gold) Dex: It affects your dexterity (-4). Regen: It increases your rate of health regeneration. Will: It increases your willpower. a +0 pair of gloves (54 gold) a +3 scale mail of positive energy (276 gold) the +2 scale mail "Usun" {rCorr Int+2 Stlth+} (403 gold) Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +0 robe (8 gold) a +0 robe (8 gold) a +1 kite shield of protection (198 gold) a +0 pair of boots (54 gold) [Shop] Zuikaamu's Magic Scroll Boutique a scroll of enchant weapon (97 gold) a scroll of teleportation (39 gold) a scroll of identify (26 gold) a scroll of silence (97 gold) a scroll of summoning (123 gold) a scroll of torment (97 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of vulnerability (97 gold) a scroll of torment (97 gold) a scroll of immolation (45 gold) [Shop] Otorr's Jewellery Shoppe the amulet "Horu" {Faith Str+3} (692 gold) [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+3). a +6 ring of strength (760 gold) a ring of resist corrosion (260 gold) the ring of Arrival {MP+9 SInv} (405 gold) [ring of magical power] MP: It affects your magic capacity (+9). SInv: It lets you see invisible. an amulet of the acrobat (390 gold) a ring of protection from cold (325 gold) a ring of positive energy (260 gold) a ring of magical power (260 gold) the ring "Bihe" {Wiz Contam rPois Int+2 Dex+6} (681 gold) [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+6). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. a ring of ice (325 gold) a ring of flight (227 gold) an amulet of the acrobat (390 gold) (0, 0, D:1) a staff of death (1, -5, D:1) a +0 club a goblin corpse (1, 3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (7, 18, D:1) a +0 club (9, 4, D:1) a hobgoblin corpse (skeletalised by now) (15, -4, D:1) 20 arrows (20, 18, D:1) 16 sling bullets (26, -14, D:1) a +0 pair of gloves