Descartes Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (5, 23, D:1) a +0 whip (7, -8, D:1) a +0 dagger (21, -1, D:1) a +0 club (23, -1, D:1) a +0 club (27, -1, D:1) a +0 short sword (48, 34, D:1) a +0 hand axe (50, 7, D:1) a +2 vampiric dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) a +0 club (5, 25, D:2) a +0 dagger (14, -6, D:2) a +0 robe (14, 15, D:2) a +0 dagger (26, -16, D:2) 24 arrows (30, 11, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 29 arrows (1, 15, D:3) a +0 club (2, 6, D:3) the +2 robe of the Elven Halls {Harm rElec} rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (2, 9, D:3) a +0 dagger (3, 6, D:3) a +2 war axe of draining (3, 7, D:3) 13 bolts (6, 13, D:3) a +0 hand axe (9, 14, D:3) a +0 chain mail a +0 flail (24, 35, D:3) a +0 club (34, 18, D:3) 3 large rocks (39, 3, D:3) a +0 club (40, 3, D:3) a +0 dagger (48, -3, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (13, -21, D:4) a +0 hunting sling (35, -29, D:4) a +0 falchion (39, 1, D:4) the +6 scale mail of Imperfection {Harm rN+ Int+3 Dex+2 Stlth+} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (53, -17, D:4) 2 boomerangs Level 5 of the Dungeon (0, 0, D:5) 6 datura-tipped darts