Descartes the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) a +0 kite shield a +0 scale mail a +0 war axe the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the +12 hand crossbow "Hipluez" {penet, rElec rF- Will+ Str+2} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will: It increases your willpower. (49, 37, D) the amulet of the Distant Future {Acrobat MP+9} [amulet of the acrobat] It increases your evasion while moving and waiting. MP: It affects your magic capacity (+9). (50, 36, D) a tin of tremorstones (2/2) (50, 37, D) a book of Pain (50, 42, D) 144 gold pieces (50, 43, D) 54 gold pieces a +0 rapier a +0 rapier a +0 leather armour (51, 36, D) a +0 long sword (51, 37, D) a staff of death (51, 41, D) 162 gold pieces (51, 42, D) 135 gold pieces a +0 longbow 27 arrows a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour (52, 37, D) the ring "Cagakk" {Fire Int+4} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. (52, 41, D) 63 gold pieces (still there?) a +0 rapier (still there?) (52, 42, D) 54 gold pieces (still there?) a +0 long sword (still there?) (52, 43, D) 36 gold pieces (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (53, 36, D) a box of beasts (53, 37, D) a lightning rod (4/4) (54, 36, D) a +1 robe of willpower (59, 37, D) a staff of poison (61, 3, D) a +0 hand axe (61, 8, D) a +0 falchion of holy wrath (61, 10, D) a +0 scythe a +0 robe (61, 11, D) a +5 club a +0 robe (61, 16, D) a staff of conjuration (61, 26, D) a staff of earth (61, 36, D) a tin of tremorstones (2/2) (61, 37, D) a +0 dagger of draining (62, 1, D) a +3 spectral quarterstaff (62, 2, D) a +0 trident (62, 8, D) a +6 hunting sling of flaming (62, 9, D) the +7 plate armour of the Harvest {rC+} rC: It protects you from cold. (62, 11, D) a +4 quarterstaff of chaos a +1 cloak (62, 17, D) a +4 vorpal shortbow (62, 36, D) a +0 scimitar of holy wrath (62, 37, D) a +1 flail of holy wrath (63, 3, D) a +0 short sword (63, 4, D) a +0 hand axe (63, 11, D) a +1 vorpal scimitar a +0 robe (63, 16, D) the +6 falchion "Buogg" {vorpal, rC+ SInv} It inflicts extra damage upon your enemies. rC: It protects you from cold. SInv: It lets you see invisible. (63, 26, D) the +5 leather armour of Exclusion {Drain rN+ Str+4} Str: It affects your strength (+4). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (63, 27, D) a +4 hand axe of pain (63, 37, D) a +3 vorpal scythe (64, 16, D) a +2 vorpal great mace (64, 17, D) a +4 vorpal longbow (64, 19, D) a +0 spear (64, 20, D) a +0 spear (64, 26, D) +2 fire dragon scales (64, 27, D) a +3 long sword of electrocution (65, 26, D) the +3 hand axe of Contradiction {vorpal, rF+ rC+ Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rF: It protects you from fire. rC: It protects you from cold. (71, 8, D) a staff of poison (71, 16, D) a staff of poison (71, 17, D) a staff of conjuration (71, 26, D) a staff of fire (71, 27, D) the +1 scale mail of the Loofah {*Corrode +Blink Int+7} Int: It affects your intelligence (+7). +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (71, 40, D) a +0 dagger a +0 robe a +0 buckler a +0 rapier a +0 robe (72, 16, D) a +2 ring mail of fire resistance (72, 26, D) a +0 executioner's axe of venom (72, 27, D) 4 potions of haste (72, 29, D) a +0 long sword a +0 robe (72, 36, D) a +1 hunting sling of flaming (72, 37, D) a +0 great mace of draining (72, 39, D) a +0 spear (72, 40, D) a +0 short sword a +0 robe a +0 quarterstaff a +0 robe (72, 41, D) a +1 rapier of flaming a +0 robe (73, 16, D) a +3 shortbow of freezing (73, 36, D) a staff of air