Descartes Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 13, D:1) a +0 leather armour (3, -8, D:1) a +0 short sword (3, 12, D:1) a +0 dagger (4, 10, D:1) 25 arrows (4, 11, D:1) a +0 robe (4, 12, D:1) a +0 dagger (5, -18, D:1) 25 arrows (8, -17, D:1) a +0 dagger (10, 30, D:1) a +0 ring mail (16, 26, D:1) 18 bolts (17, -10, D:1) a +0 whip (18, 2, D:1) a +0 leather armour (28, -15, D:1) a +0 whip (32, 19, D:1) a +0 club a +0 club (42, 3, D:1) a +0 short sword (47, -5, D:1) 16 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 robe (13, -27, D:2) a +0 club (34, -30, D:2) a +0 dagger (36, -43, D:2) a +0 club a +0 robe (45, -26, D:2) the +8 spear of Weemuargh {elec, Fly rC+ rN+} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. rN: It protects you from negative energy. Fly: It grants you flight. (45, -23, D:2) a potion of haste (45, -9, D:2) a +0 hand axe a +1 ring mail of fire resistance an orc skeleton (45, -8, D:2) a +0 morningstar 2 boomerangs a +0 scale mail (52, -18, D:2) Great Wizards, Vol. VII (52, -5, D:2) a +0 whip (54, -9, D:2) a +0 mace a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (12, 1, D:3) a +0 cloak (15, 16, D:3) a +0 dagger a +0 ring mail (23, 7, D:3) a +0 quarterstaff (48, 14, D:3) a +0 robe