Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 4068161558943622641 0 Descartes the Magician (level 1, 13/13 HPs) Began as a Formicid Wanderer on Feb 7, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Descartes the Magician (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 8 boomerangs (quivered) Armour d - a +0 leather armour (worn) Potions c - a potion of curing Skills: + Level 2.0 Throwing + Level 1.2 Stealth + Level 4.3 Spellcasting + Level 3.0 Summonings You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 36% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 9% N/A 12% 2 Summon Ice Beast Ice/Summ 6% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Descartes the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 8 boomerangs, a potion of curing, a +0 leather armour; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Imp, Summon Ice Beast. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ....... ....... #### ....... . #... ....... ..##... ..... .....⌠. .⌠.##.. ......#+#...... #....#@#..# ......###..# .....⌠...⌠.# .#.........# .....#.##### .#..... ### .. #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | Descartes set off with the following items: a +0 dagger, 8 | boomerangs, a potion of curing, a +0 leather armour; and | the following spell memorised: Summon Small Mammal; and the | following spells available to memorise: Call Imp, Summon | Ice Beast 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms, ebering_ecumenical_altar_webs, minmay_hexomino_f4