Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 8049096002047944256 0 Descartes the Ducker (level 1, 9/9 HPs) Began as a Felid Wanderer on Mar 22, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Descartes the Ducker (Felid Wanderer) Turns: 1, Time: 00:00:04 Health: 9/9 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 19 Int: 11 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of blinking Potions b - a potion of heal wounds Skills: + Level 1.0 Fighting + Level 5.3 Dodging + Level 2.0 Unarmed Combat + Level 2.0 Spellcasting + Level 1.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 12% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 2% N/A 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, Descartes the Felid Wanderer. The glorious Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a scroll of blinking, a potion of heal wounds; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Guardian Golem. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! 8............≈≈ ...........≈.≈≈ ...........≈.≈≈ ...8.........≈≈ ...........≈≈≈≈ .......8....≈≈≈ .........≈≈≈≈≈≈ .......@≈.≈.≈≈≈ .......≈≈≈≈≈≈≈≈ ......≈≈≈.≈≈≈≈≈ ....≈.≈≈.≈≈≈≈≈≈ ..≈.≈..≈≈≈≈≈≈≈≈ ≈≈..≈.≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Felid Wanderer began the quest for the Orb. 0 | D:1 | Descartes set off with the following items: a scroll of | blinking, a potion of heal wounds; and the following spell | memorised: Summon Small Mammal; and the following spells | available to memorise: Summon Guardian Golem 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic, shapermc_ecumenical_altar_pompeii