Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 5774973401571413328 0 Descartes the Ducker (level 1, 11/11 HPs) Began as an Octopode Wanderer on Apr 13, 2022. Got out of the dungeon alive. The game lasted 00:00:24 (1 turns). Descartes the Ducker (Octopode Wanderer) Turns: 1, Time: 00:00:25 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 14 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Skills: + Level 4.0 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes + Level 1.0 Necromancy + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 36% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 24% 2 Corpse Rot Necr/Air 4% N/A 30% 2 Dazzling Flash Conj/Hex 10% N/A 36% 3 Anguish Hex/Necr 3% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Descartes the Octopode Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found two stairs. You begin with the following items: a +0 dagger, a +0 hat; and the following spell memorised: Slow; and the following spells available to memorise: Sublimation of Blood, Corpse Rot, Dazzling Flash, Anguish. Unknown command. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+###+## #...#...# #.>.#...# #...#...# #.>.#.@.# #...#...# #.>.#...# #...#...# ##+###+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | Descartes set off with the following items: a +0 dagger, a | +0 hat; and the following spell memorised: Slow; and the | following spells available to memorise: Sublimation of | Blood, Corpse Rot, Dazzling Flash, Anguish 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic, shapermc_ecumenical_altar_gd, serial_shops, nicolae_shop_hallway_plus, minmay_close_crescents