Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 12599381806888063891 1 Descartes the Magician (level 1, 0/7 HPs) Began as a Felid Wanderer on May 20, 2022. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (334 turns). Descartes the Magician (Felid Wanderer) Turns: 334, Time: 00:01:01 Health: 0/7 AC: 1 Str: 7 XL: 1 Next: 16% Magic: 3/6 EV: 16 Int: 15 God: Gold: 19 SH: 0 Dex: 14 Spells: 6/8 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated, quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Wands a - a wand of flame (4) (quivered) Scrolls b - 2 scrolls of identify {unknown} Skills: + Level 1.4 Dodging + Level 0.0 Unarmed Combat - Level 4.0 Spellcasting + Level 2.7 Conjurations + Level 0.0 Transmutations + Level 0.0 Air Magic - Level 1.1 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 6% N/A 17% 1 b - Shock Conj/Air 28% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d4 19% 1 Conjure Flame Conj/Fire 7% 6-21 30% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 36% 3 Tukima's Dance Hex 3% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Magic restored. Found a dagger. Found a leather armour. You now have 19 gold pieces (gained 10). An endoplasm comes into view. The endoplasm quivers. Casting: Beastly Appendage (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The zap hits the endoplasm. The endoplasm is lightly wounded. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The zap hits the endoplasm. The endoplasm is almost dead. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 97% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. A rat and a quokka come into view. The endoplasm freezes you. You are frozen. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ##### ### ....# .. ..#.$..# # ..#####.#....#.. ..........[.... ###....#J....... ## #.......@r...... .# ##...>.....#..... ## #........#.# .r. ## #..........# # .# #.............. .# #....########## ########.....# ##...........# #.#######....... You could see an endoplasm, a quokka and a rat. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Felid Wanderer began the quest for the Orb. 0 | D:1 | Descartes set off with the following items: a wand of flame | (4); and the following spells available to memorise: Shock, | Beastly Appendage, Freeze, Conjure Flame, Mephitic Cloud, | Tukima's Dance 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 6/6 2 | D:1 | Learned a level 1 spell: Beastly Appendage 4 | D:1 | Learned a level 1 spell: Shock 334 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Shock || 2 Dodge: Dodged || 5