Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 3452687926586480586 0 Descartes the Chucker (level 1, 13/13 HPs) Began as a Formicid Wanderer on July 12, 2022. Got out of the dungeon alive. The game lasted 00:00:50 (13 turns). Descartes the Chucker (Formicid Wanderer) Turns: 13, Time: 00:00:51 Health: 13/13 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... c - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - 3 curare-tipped darts (quivered) Armour c - a +0 pair of boots (worn) d - a +0 leather armour (worn) Skills: - Level 3.0 Throwing + Level 2.1 Armour - Level 2.4 Stealth - Level 1.1 Spellcasting - Level 1.2 Hexes - Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 12% N/A 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 61% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Descartes the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 3 curare-tipped darts, a +0 pair of boots, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Tukima's Dance. Welcome back, Descartes the Formicid Wanderer. Press ? for a list of commands and other information. Unknown command. Okay, then. Casting: Slow (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You sense a monster nearby. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### ..#.#.#.# ## #..#.#.#.#.# #.#.#.#.#.### #..#.#.#.#..####### # #.≈≈≈≈≈.#........ #..#≈...≈#.####.... #.≈@..≈.## .. #..#≈...≈#.# # #.≈≈≈≈≈.## #..#.#.#.#..# #.#.#.#.#.#.# #..#.# #.#..# #.#.# # #.. #+## #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | Descartes set off with the following items: a +2 dagger, 3 | curare-tipped darts, a +0 pair of boots, a +0 leather | armour; and the following spell memorised: Slow; and the | following spells available to memorise: Tukima's Dance 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 13 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, serial_glass, glass_columns_a, glass_columns_a