Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 1557761513204716706 0 Descartes the Ducker (level 1, 7/7 HPs) Began as a Felid Wanderer on July 24, 2022. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Descartes the Ducker (Felid Wanderer) Turns: 1, Time: 00:00:06 Health: 7/7 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 5/5 EV: 19 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: + Level 5.3 Dodging + Level 3.0 Spellcasting + Level 1.7 Fire Magic + Level 1.1 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 20% 2x1d5 13% 1 Pain Necr 8% 1d4 19% 1 Conjure Flame Conj/Fire 5% 6-21 36% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Vampiric Draining Necr 2% 2d6 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, Descartes the Felid Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a dagger, a mace, a smoky red potion and a small iron ring. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following spells available to memorise: Foxfire, Pain, Conjure Flame, Inner Flame, Vampiric Draining. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### #§≈>≈≈# #≈≈≈≈≈# ###≈≈≈≈≈### #...≈≈≈...# #.8.)...8.# #....@....# #.....8......# #............# #.#.......##.# .. ##..8.)..# # = ##...#..# ##.##..# #.. ..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Felid Wanderer began the quest for the Orb. 0 | D:1 | Descartes set off with the following spells available to | memorise: Foxfire, Pain, Conjure Flame, Inner Flame, | Vampiric Draining 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_island_small [aquarium_subvault_small_open, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_2, aquarium_window_corner, aquarium_window_1, aquarium_window_1, aquarium_view_2f, aquarium_pool_corner, serial_shops, shop