Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 14183923258824900533 0 Descartes the Magician (level 1, 13/13 HPs) Began as a Formicid Wanderer on Aug 21, 2022. Got out of the dungeon alive. The game lasted 00:00:21 (1 turns). Descartes the Magician (Formicid Wanderer) Turns: 1, Time: 00:00:22 Health: 13/13 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 8 Spells: 5/6 levels left rFire . . . SeeInvis + a - +0 shortbow rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles b - 27 arrows (quivered ammo) Armour c - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Skills: + Level 1.5 Bows + Level 1.0 Dodging + Level 1.2 Stealth + Level 3.2 Spellcasting + Level 3.0 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Animate Skeleton Necr 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corpse Rot Necr/Air 10% N/A 26% 2 Dispel Undead Necr 8% 3d8 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Descartes the Formicid Wanderer. The wondrous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found five escape hatches in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 shortbow, 27 arrows, a +0 pair of gloves, a +0 leather armour; and the following spell memorised: Animate Skeleton; and the following spells available to memorise: Corpse Rot, Dispel Undead. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #########.##.#. #.............. #.≈.≈≈≈≈≈.≈≈≈≈≈ #.≈.≈...≈.≈...≈ ..≈≈≈.≈≈≈.≈≈≈.≈ .....>≈.....≈>. #.≈≈≈.≈≈≈.≈≈≈.≈ #.≈.≈..@≈.≈...≈ #.≈.≈≈≈≈≈.≈≈≈≈≈ #.≈......>..... #.≈≈≈.≈≈≈≈≈≈≈.≈ #...≈.≈.....≈.≈ #.≈≈≈.≈≈≈.≈≈≈.≈ #.≈..>..≈.≈..>. #.≈.≈≈≈.≈.≈.≈≈≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | Descartes set off with the following items: a +0 shortbow, | 27 arrows, a +0 pair of gloves, a +0 leather armour; and | the following spell memorised: Animate Skeleton; and the | following spells available to memorise: Corpse Rot, Dispel | Undead 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_ring