Descartes Level 1 of the Dungeon [Shop] Gumik's Armour Shop a +0 robe (7 gold) a +3 leather armour of cold resistance (264 gold) a +0 robe (7 gold) a +0 chain mail (49 gold) a +0 leather armour (22 gold) (0, 0, D:1) a +0 club (3, 1, D:1) a +0 leather armour (5, 13, D:1) a +0 dagger (6, 4, D:1) a +0 dagger (10, 12, D:1) a +0 dagger (17, 29, D:1) a +0 robe (31, 3, D:1) a staff of earth (34, 23, D:1) 5 stones (42, 14, D:1) a +0 dagger 4 stones (55, 40, D:1) a +0 robe Level 2 of the Dungeon (6, 19, D:2) a +0 short sword 2 stones (10, 31, D:2) a +0 chain mail (17, 27, D:2) a +0 club a +0 dagger a +0 flail (17, 28, D:2) a +0 flail a +0 club (20, 16, D:2) a +0 dagger (23, 28, D:2) a +0 sling (26, 14, D:2) a +0 spear (38, 24, D:2) a +0 ring mail (39, 14, D:2) 8 stones (40, 10, D:2) a +0 club Level 3 of the Dungeon [Shop] Fuliquoz's One-of-a-Kind Rings a +8 ring of slaying (2000 gold) a +2 ring of evasion (100 gold) the ring "Adwishri" {Str+6 Int+5} (535 gold) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+5). a +6 ring of protection (780 gold) a +4 ring of dexterity (150 gold) the ring of the Bouncing Souls {Ice Int+4 Dex+2} (446 gold) [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. the ring of Taskuma {*Corrode rElec rPois Dex+6 SInv} (528 gold) [ring of dexterity] Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (0, 0, D:3) a +0 short sword (1, -52, D:3) 3 stones (3, 5, D:3) 6 stones (9, -12, D:3) a +0 club (11, -29, D:3) a +0 leather armour (22, -47, D:3) a +0 dagger of venom (29, -48, D:3) a +0 dagger (30, -49, D:3) a +0 dagger (30, -48, D:3) a +0 dagger a +0 dagger (31, -52, D:3) a +0 whip a +0 animal skin a +0 helmet (32, -50, D:3) a +0 club (39, -42, D:3) a +0 falchion a +0 leather armour (40, -45, D:3) a +0 antimagic dagger a +0 robe (40, -44, D:3) a +0 mace a +0 ring mail (62, -26, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (2, -13, D:4) a +0 trident a +0 ring mail (3, -14, D:4) a +0 flail (3, -13, D:4) a +0 club (14, -6, D:4) a +0 short sword a +0 ring mail (22, 13, D:4) a +0 plate armour (23, 4, D:4) a +0 sling (26, 28, D:4) an orb of energy (38, -7, D:4) a +0 short sword (39, -28, D:4) a +0 club a +3 ring mail (39, -5, D:4) a +0 rapier (40, -29, D:4) a +0 dagger (44, -5, D:4) a +0 robe (54, -10, D:4) a +0 club a +0 dagger (55, -7, D:4) a +0 dagger (56, -13, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 club (3, 0, D:5) a +0 halberd (4, -39, D:5) a +0 rapier (10, 3, D:5) a +0 leather armour (11, 1, D:5) a +0 short sword (17, -37, D:5) a +0 dagger (17, -13, D:5) a +0 robe (18, -11, D:5) a +0 whip (19, -29, D:5) a +0 short sword (19, -12, D:5) a +0 club (25, -30, D:5) a +0 dagger a +0 robe (26, -31, D:5) a +0 flail a +0 ring mail (26, -30, D:5) a +0 club a +0 mace Level 6 of the Dungeon [Shop] Amiebuc's Book Emporium a book of Changes (180 gold) a book of Necromancy (240 gold) a book of the Hunter (260 gold) a book of Chaos (500 gold) a book of Conjurations (200 gold) a book of Dreams (240 gold) a book of Callings (200 gold) (0, 0, D:6) a +0 ring mail (2, -54, D:6) a +1 pair of gloves (3, -19, D:6) a +0 mace (8, -49, D:6) a +0 mace (20, -42, D:6) a +0 sling (20, -35, D:6) a potion of haste (22, -7, D:6) a +0 ring mail (30, -6, D:6) a +0 pair of gloves (34, -49, D:6) a +0 club (41, -50, D:6) a +0 hand axe a +0 club a +0 dagger a +0 leather armour a +2 dagger of draining a +0 robe a +0 battleaxe a +0 plate armour (42, -9, D:6) a +0 whip (43, -7, D:6) a +0 robe a +0 dagger (44, -9, D:6) a +0 leather armour a +0 mace (45, -38, D:6) a +0 hand axe (47, -16, D:6) a +0 pair of gloves Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (2, 1, D:7) a +0 dagger a +0 leather armour (2, 18, D:7) a +0 dagger (3, 0, D:7) a +0 dagger a +0 robe a +0 club (3, 1, D:7) a +0 flail (4, 2, D:7) a +0 trident (5, 7, D:7) a +0 dagger a +0 robe (6, -3, D:7) a +0 shortbow (8, -16, D:7) a +0 whip a +0 leather armour a +0 dagger a +0 ring mail a +0 dagger a +0 robe (8, 25, D:7) a +0 robe (10, -14, D:7) a +0 pair of gloves (11, 11, D:7) the +6 short sword of Ascent {spect, Int+3 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). SInv: It lets you see invisible. (12, -11, D:7) a +0 shortbow (19, 10, D:7) a +0 dagger (20, 12, D:7) a +0 dagger (20, 13, D:7) a +0 flail a +0 robe a +0 quarterstaff (29, 14, D:7) a +0 leather armour (30, 11, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 helmet (2, -11, D:8) a +0 chain mail (7, -11, D:8) a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a yak corpse (0, 2, D:10) a basilisk corpse (0, 12, D:10) a troll corpse (11, 18, D:10) a yak corpse (skeletalised by now) (12, 17, D:10) a yak corpse (skeletalised by now) (26, 9, D:10) a +0 spear (26, 19, D:10) a +0 robe (38, 1, D:10) a +0 scale mail (38, 5, D:10) a +0 leather armour (50, 23, D:10) a +0 giant club the Ecumenical Temple