Descartes Level 1 of the Dungeon (0, 0, D:1) a +0 mace (1, 11, D:1) 2 stones (11, 6, D:1) a +0 whip (12, -26, D:1) 6 stones (17, -6, D:1) a +0 mace (18, 7, D:1) a +0 short sword 4 stones (22, 1, D:1) 5 stones (34, -22, D:1) a +0 dagger (36, -32, D:1) a +0 robe (36, -5, D:1) a +0 robe (44, -36, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, -35, D:2) a +0 scale mail (12, -20, D:2) a +0 club (20, -28, D:2) a +0 spear (22, -25, D:2) a +0 scale mail (44, -12, D:2) a +0 leather armour (46, -41, D:2) a +0 leather armour (48, -22, D:2) a +0 dagger (56, -22, D:2) 5 stones (59, -19, D:2) 7 stones Level 3 of the Dungeon [Shop] Satadama's Weapon Emporium a +0 sling (16 gold) a +0 dagger (22 gold) a +2 spectral lajatang (544 gold) a +0 war axe (38 gold) a +0 arbalest (49 gold) a +0 dagger of protection (48 gold) a +4 dagger of venom (268 gold) [Shop] Uruzxar's Weapon Shoppe a +2 lajatang of venom (330 gold) a +0 dagger (22 gold) a +0 club (11 gold) a +0 whip (27 gold) a +0 hand axe (33 gold) 4 stones (4 gold) the +7 hand axe of the Extremes {flame, +Blink Str+4 Int-2} (644 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). Int: It affects your intelligence (-2). +Blink: It lets you blink. a +0 rapier (44 gold) a +0 flail (38 gold) a +5 short sword of flaming (356 gold) a +0 dagger (22 gold) [Shop] Yxkerrem's Magic Scroll Shoppe a scroll of vulnerability (40 gold) a scroll of identify (20 gold) a scroll of poison (40 gold) a scroll of summoning (95 gold) a scroll of silence (95 gold) (6, -13, D:3) a +0 whip (6, -12, D:3) a +0 club a +0 leather armour a +0 dagger a +0 robe (9, -18, D:3) a +0 whip (9, -12, D:3) a +0 leather armour (23, -11, D:3) a +0 leather armour (27, -32, D:3) a +0 flail a +0 leather armour (28, -32, D:3) a +0 short sword (29, -32, D:3) a +0 trident (33, -8, D:3) a +0 short sword (42, -23, D:3) a +0 mace (42, -12, D:3) a +0 club a +0 club (43, -12, D:3) a +0 whip (45, -20, D:3) a +0 dagger (54, 2, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, 17, D:4) a +0 war axe (3, 12, D:4) a +0 robe (4, -1, D:4) a +0 flail 7 stones (6, 2, D:4) 5 stones (11, -1, D:4) a +0 flail (11, 0, D:4) a +0 flail (11, 1, D:4) a +0 spear (12, 1, D:4) a +0 whip (22, 11, D:4) a +0 dagger (24, 24, D:4) a +0 spear a throwing net a gnoll corpse (25, 23, D:4) a throwing net the +9 long sword of Birpha Daeg {drain, rN+ Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. rN: It protects you from negative energy. Stlth: It makes you more stealthy. a +1 spear of pain the +1 ring mail "Nopia" {Contam Harm Will+ Slay+6} Slay: It affects your accuracy & damage with ranged weapons and melee (+6). Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Will: It increases your willpower. (40, 31, D:4) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (42, 21, D:4) a +0 dagger (44, 3, D:4) an adder corpse (44, 23, D:4) a +0 spear (44, 24, D:4) a +0 halberd (44, 25, D:4) a +0 spear (45, 3, D:4) an adder corpse (49, 27, D:4) a +0 club (50, 27, D:4) a +0 ring mail (50, 28, D:4) a +0 leather armour