Descartes Level 1 of the Dungeon (0, 0, D:1) 7 stones (2, 19, D:1) a +0 short sword (3, 17, D:1) 6 boomerangs (4, 3, D:1) a +0 club (11, 13, D:1) 4 stones (12, 6, D:1) a +0 dagger (31, 24, D:1) 7 stones (33, 0, D:1) a +0 dagger a +0 club (34, 0, D:1) a +0 club a +0 animal skin a +0 helmet (34, 16, D:1) a +0 dagger (36, 12, D:1) a +0 robe (38, 26, D:1) a +0 long sword Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (10, 10, D:2) a +0 dagger (10, 39, D:2) a +0 club (11, 4, D:2) a +0 sling (14, 34, D:2) a +0 club (14, 36, D:2) a +0 club (14, 37, D:2) a +0 club a +0 club (16, 36, D:2) a +0 club a +0 sling (19, 23, D:2) a +0 flail (21, 17, D:2) a +0 dagger (26, 18, D:2) a +0 robe 4 stones (34, 12, D:2) a +0 whip (39, 19, D:2) a +0 dagger (40, 14, D:2) a +0 short sword (47, 21, D:2) 4 stones (48, 1, D:2) a scroll of identify Level 3 of the Dungeon [Shop] Cuasker's Assorted Antiques a wand of mindburst (10) (406 gold) a +0 flail (101 gold) a +0 club (29 gold) a +0 ring mail (116 gold) a +0 war axe (101 gold) a potion of curing (87 gold) a scroll of teleportation (87 gold) a +0 short sword (87 gold) the +8 trident "Apocwaid" {spect, rC- Will+ rCorr Stlth+} (1818 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. (0, 0, D:3) a +0 whip (still there?) a +4 vorpal hand axe (still there?) a +0 flail (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (6, -6, D:3) a frilled lizard corpse (15, -2, D:3) a bat corpse (25, -12, D:3) a +0 falchion