Descartes Level 1 of the Dungeon (0, 33, D:1) a +3 whip (8, 29, D:1) a +0 mace (11, -2, D:1) a +0 club (16, -6, D:1) a +0 club (17, 4, D:1) a +0 ring mail (27, -1, D:1) 3 large rocks (30, 36, D:1) a +0 club (32, 20, D:1) a +0 pair of gloves (43, 17, D:1) a +0 ring mail (50, -1, D:1) a +0 short sword (50, 11, D:1) a +1 dagger of venom (51, 20, D:1) a +0 club (53, -14, D:1) a +0 robe (55, 23, D:1) a +0 club (55, 34, D:1) a +0 scale mail (55, 36, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (14, -3, D:2) a +0 dagger (14, 20, D:2) 5 stones (29, -4, D:2) a +0 chain mail (30, 4, D:2) the +11 flail of the Flying Gods {elec, Int+3} Int+3: It affects your intelligence (+3). (30, 17, D:2) a +0 robe (34, 15, D:2) a +0 plate armour (41, -12, D:2) 3 stones (42, -15, D:2) a +0 robe (44, -15, D:2) a +0 dagger (59, -11, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 dagger of draining (3, -26, D:3) a +0 dagger (3, -25, D:3) a +4 falchion a boomerang a +0 leather armour (5, -26, D:3) a +0 mace a +0 dagger a +0 robe (8, 9, D:3) a +0 cloak (9, -41, D:3) a +0 dagger a +0 sling (13, -32, D:3) a +0 dagger of freezing (15, -18, D:3) a +0 dagger (16, -10, D:3) a +0 pair of gloves (20, -30, D:3) a +0 hand axe (20, -7, D:3) the +0 robe "Cauttoastra" {-Tele Harm rN+} rN+: It protects you from negative energy. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (20, 4, D:3) 6 stones (21, -18, D:3) 19 gold pieces (22, -18, D:3) an amulet of guardian spirit (23, -18, D:3) a scroll of teleportation (23, -13, D:3) a potion of berserk rage (26, -14, D:3) a scroll of brand weapon (28, -28, D:3) a +0 club (29, 0, D:3) a +0 club (36, -22, D:3) a +0 short sword a stone (41, -38, D:3) a +1 cloak of preservation Level 4 of the Dungeon (0, 0, D:4) a staff of earth (4, 14, D:4) a +0 dagger (8, 13, D:4) a +0 robe (10, 23, D:4) 4 stones (10, 24, D:4) a +0 falchion a +0 ring mail (10, 25, D:4) a +0 dagger a +0 robe a +0 dagger 2 stones (10, 26, D:4) a +0 whip a +0 leather armour (18, 22, D:4) a +0 dagger 6 stones a +2 leather armour of poison resistance (18, 23, D:4) a +0 dagger a +0 short sword 6 poisoned darts (21, 11, D:4) a +0 dagger (21, 17, D:4) a +0 whip a +0 animal skin a +2 helmet (23, 30, D:4) 4 stones (35, 26, D:4) a +0 club (36, 6, D:4) a +0 hand axe Level 5 of the Dungeon (8, -1, D:5) 8 stones (22, 18, D:5) 4 stones (28, 12, D:5) a +3 quarterstaff of speed (36, -6, D:5) a +0 flail (37, 36, D:5) 3 atropa-tipped darts (41, -5, D:5) a +0 sling (42, 9, D:5) 2 poisoned darts (54, 21, D:5) a +0 trident (54, 34, D:5) a +0 dagger (60, 21, D:5) a +0 giant club (63, 0, D:5) an amulet of magic regeneration Level 6 of the Dungeon (0, 0, D:6) a +0 trident (1, 0, D:6) a staff of fire (6, 8, D:6) 4 boomerangs (13, 3, D:6) a +0 giant club (25, 8, D:6) 4 stones (31, 5, D:6) a +0 orcbow (37, 3, D:6) a +0 pair of boots (37, 4, D:6) a +1 rapier of electrocution a +0 leather armour (48, 34, D:6) a +0 leather armour (52, 24, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (6, -25, D:7) 6 stones (8, 6, D:7) a +0 robe (9, -27, D:7) a +0 dagger a +0 robe (9, -26, D:7) a +0 club (9, -21, D:7) a +0 mace (10, -26, D:7) a +0 club (11, -26, D:7) a +0 mace a +0 leather armour (11, -3, D:7) a +0 club (15, -21, D:7) a +0 rapier (15, 1, D:7) a +0 chain mail a +0 war axe (16, 2, D:7) a +3 dagger (18, -38, D:7) a +0 ring mail a +0 flail (19, -38, D:7) a +0 robe a +0 dagger (19, -10, D:7) 3 poisoned darts (20, -36, D:7) a +0 chain mail a +0 orcbow a +0 dire flail (20, -17, D:7) 3 stones (22, -4, D:7) a +0 cloak (24, -42, D:7) a +0 ring mail (30, -31, D:7) a +0 short sword (30, -14, D:7) a +0 robe a +0 dagger (30, -13, D:7) a +0 leather armour a +0 short sword a +0 robe a +0 dagger (31, -33, D:7) 3 poisoned darts a +0 whip (31, -32, D:7) a +0 whip (31, -31, D:7) a stone a +0 dagger (31, 4, D:7) a +0 flail a throwing net (32, -42, D:7) a +0 flail (32, -8, D:7) a +0 leather armour a +0 hand axe (32, 4, D:7) a +0 whip a +0 robe (33, -13, D:7) a +0 club (33, -4, D:7) a +0 flail (34, -43, D:7) a +0 leather armour a +0 short sword (34, -10, D:7) a +0 spear (38, 6, D:7) a +0 leather armour (41, -8, D:7) a throwing net Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe a +0 leather armour a +0 dagger (0, 2, D:8) a +0 mace a +0 leather armour a +0 club (0, 53, D:8) a +0 leather armour a +0 club (1, 0, D:8) a +0 robe (2, 50, D:8) a +0 ring mail (2, 62, D:8) 6 stones (3, 52, D:8) a +0 flail of protection (3, 53, D:8) a +0 flail (5, 36, D:8) a +0 spear (5, 38, D:8) a +0 club (5, 51, D:8) a +0 buckler a +0 scale mail a +1 spear of flaming (6, 43, D:8) a throwing net (7, 47, D:8) a +0 halberd (8, 49, D:8) a +0 ring mail (12, 50, D:8) a +0 club a +0 club a +0 short sword (12, 51, D:8) 4 stones a +0 club 4 poisoned darts a +0 club (13, 51, D:8) a +0 robe a +0 dagger a +0 club (14, 51, D:8) 3 stones a +0 whip (21, 15, D:8) 5 stones (23, 16, D:8) a +0 robe a +0 dagger (23, 17, D:8) a +0 hand axe (24, 48, D:8) a +0 ring mail (26, 35, D:8) a +0 falchion a +0 scale mail (30, 33, D:8) a +0 quarterstaff a +0 sling a +0 leather armour (43, 54, D:8) the +2 robe of Supple Strength {Fly rElec Str+4 Slay-2} Str+4: It affects your strength (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rElec: It insulates you from electricity. Fly: It grants you flight. (51, 46, D:8) a +0 dagger (57, 50, D:8) a +0 whip a +0 leather armour (67, 53, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) the felid corpse of Descartes (10, 8, D:9) a +0 hand axe (12, 5, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (12, 13, D:9) 5 stones (23, -25, D:9) a yak corpse (24, -26, D:9) a yak corpse (24, -25, D:9) a yak corpse (32, -18, D:9) a +0 quarterstaff (38, -28, D:9) a +0 whip a curare-tipped dart a +0 dagger a kobold corpse (38, -27, D:9) a +0 club a kobold corpse (50, -16, D:9) a +0 ring mail the Ecumenical Temple