Destapler Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 1, D:1) a +0 club (5, -14, D:1) a +0 short sword (17, -21, D:1) a +0 short sword (26, -8, D:1) a +0 robe (42, 12, D:1) a +0 club (48, -7, D:1) a +0 short sword (50, -21, D:1) 13 arrows (52, 14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, 9, D:2) a +2 robe of magic resistance (3, 35, D:2) a cursed -3 whip (11, 16, D:2) a +0 dagger (25, 1, D:2) a +0 leather armour (26, 3, D:2) a +0 hand axe a +0 animal skin (26, 8, D:2) 16 arrows (26, 9, D:2) 34 arrows (27, -3, D:2) a +0 hand axe (30, 36, D:2) 26 sling bullets (36, 27, D:2) a +0 club (49, -7, D:2) a +0 club (51, -9, D:2) a +0 dagger a +0 hunting sling Level 3 of the Dungeon (2, -47, D:3) a +0 halberd (4, -43, D:3) a +0 dagger (4, -19, D:3) a cursed -2 club (5, -32, D:3) a +0 halberd (6, -23, D:3) 12 arrows (8, 0, D:3) a +0 hunting sling (9, -30, D:3) a +0 troll leather armour {Purgy} (11, -44, D:3) a +0 trident a +0 ring mail a cursed -1 falchion a +0 chain mail (13, -18, D:3) a +0 club (16, -14, D:3) a +0 dagger (22, -33, D:3) a +0 club (37, -27, D:3) 20 sling bullets (45, -16, D:3) a +0 flail a +0 dagger a +0 leather armour (52, -21, D:3) a +0 club (61, -4, D:3) a cursed +0 club (63, -6, D:3) a +0 dagger a +0 short sword a +0 leather armour a +0 whip Level 4 of the Dungeon [Shop] Zurizad's Jewellery Shop an uncursed ring of positive energy (280 gold) an uncursed ring of protection from cold (350 gold) an uncursed ring of ice (350 gold) the macabre finger necklace {rN+} (560 gold) [amulet of nothing] It protects you from negative energy. an uncursed amulet of the acrobat (420 gold) an uncursed ring of protection from cold (350 gold) an uncursed amulet of guardian spirit (420 gold) the ring of the Original Sin {-Tele rC+ MR+ Stlth+} (441 gold) [ring of stealth] It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. a +3 ring of strength (219 gold) an uncursed ring of protection from fire (350 gold) an uncursed ring of fire (350 gold) an uncursed ring of see invisible (210 gold) (0, 0, D:4) a +0 dagger a cursed +0 robe (0, 1, D:4) a +0 dagger a +0 robe (2, 0, D:4) a +0 dagger a +0 robe (4, -21, D:4) 18 arrows (6, -28, D:4) a +0 flail (9, -8, D:4) 12 sling bullets (10, 4, D:4) 11 bolts (37, -11, D:4) 13 poisoned needles (40, -36, D:4) a +0 mace (48, -10, D:4) a +0 trident a +0 leather armour (53, -14, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 leather armour (1, 1, D:5) a +0 dagger a +0 robe (12, 40, D:5) a +0 dagger (12, 42, D:5) a +0 war axe (13, 40, D:5) a +0 club a +0 leather armour (14, -4, D:5) a +0 trident (14, 40, D:5) a +0 dagger a +0 leather armour (25, 6, D:5) a +0 trident a +0 leather armour (43, -17, D:5) a +2 whip of venom a +3 mace (52, 26, D:5) an arrow (53, 27, D:5) an arrow (56, 28, D:5) a cursed -1 shortbow 13 arrows (62, 18, D:5) a +0 whip (63, 19, D:5) a cursed +0 club (63, 21, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 trident (8, 2, D:6) 9 sling bullets (12, 17, D:6) a scroll of noise (18, 0, D:6) a +0 giant spiked club (40, 23, D:6) a +0 mace (41, 6, D:6) a +0 flail Level 7 of the Dungeon [Shop] Hafemeest's Antique Weapon Shoppe a +6 halberd of protection (1067 gold) a +4 blowgun (710 gold) a +0 quarterstaff (116 gold) a +0 rapier (116 gold) a +2 flail of protection (469 gold) the +4 dagger of Sannuyf {elec, rN+ SInv} (1171 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It lets you see invisible. a +0 scimitar (116 gold) a +0 broad axe (116 gold) a +3 long sword of electrocution (745 gold) (5, -12, D:7) a book of Cantrips (15, -9, D:7) a +0 broad axe (17, -18, D:7) a +0 hand axe (18, -19, D:7) a +0 hand axe (18, -17, D:7) a +0 hand axe (19, -19, D:7) a +0 leather armour (19, -18, D:7) a +0 hand axe (22, -20, D:7) a +0 scale mail (30, -9, D:7) 5 arrows a bailey (0, 0, Bailey) a tomahawk of returning (unseen) (1, 1, Bailey) a tomahawk of returning (3, -3, Bailey) 13 tomahawks of returning (still there?) 10 tomahawks of returning (still there?) (3, -1, Bailey) 3 stones (3, 1, Bailey) 2 tomahawks of returning (3, 3, Bailey) 5 tomahawks of returning (still there?) 3 tomahawks of returning (still there?) (4, 13, Bailey) a +0 ring mail (unseen) (5, -5, Bailey) a tomahawk of returning (5, 2, Bailey) 3 tomahawks of returning (5, 13, Bailey) a +0 war axe a +0 leather armour a +0 leather armour a +0 hand axe (6, 13, Bailey) a +0 hand axe (7, -3, Bailey) 2 tomahawks of returning (still there?) a tomahawk of returning (still there?) (7, -1, Bailey) a stone (still there?) 4 tomahawks of returning (still there?) (7, 1, Bailey) 2 tomahawks of returning (7, 3, Bailey) a tomahawk of returning (7, 5, Bailey) 3 tomahawks of returning (8, 3, Bailey) a tomahawk of returning (9, 1, Bailey) a tomahawk of returning (unseen) (10, 3, Bailey) a stone (10, 4, Bailey) a stone (still there?) a tomahawk of returning (still there?)