DiceMaster Level 1 of the Dungeon (7, -33, D:1) a +0 club (16, -46, D:1) a +0 ring mail (20, -50, D:1) a potion of heal wounds (31, -29, D:1) a +0 dagger (38, -13, D:1) 9 stones (40, -48, D:1) a +0 robe (40, -16, D:1) a potion of might (41, -8, D:1) 6 stones (42, -33, D:1) a +3 mace (49, -44, D:1) 5 stones (49, -35, D:1) a +0 leather armour (51, -43, D:1) a +0 dagger (68, -20, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) 6 boomerangs (2, -18, D:2) a +0 mace (7, 3, D:2) a +0 scale mail (8, -17, D:2) a staff of death (8, 6, D:2) a +0 trident (12, -17, D:2) a +0 long sword (16, -3, D:2) 8 stones (16, -2, D:2) a ring of poison resistance (16, 1, D:2) a potion of degeneration (17, 0, D:2) a potion of brilliance (18, -17, D:2) 4 stones a +0 dagger (25, -14, D:2) a +0 club a +0 sling a +0 ring mail a potion of might (26, -19, D:2) a +0 club (31, -11, D:2) a potion of heal wounds Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (10, -4, D:3) 3 stones a +0 robe a hobgoblin corpse (20, -8, D:3) 5 boomerangs (36, -9, D:3) a +0 hand axe (36, -7, D:3) a +0 club a +0 leather armour a +0 hand axe an orc corpse (41, -12, D:3) 4 stones (43, -12, D:3) a potion of ambrosia (45, 8, D:3) the +1 leather armour of Dannoo {Contam rF- Dex+7} Dex: It affects your dexterity (+7). rF: It makes you vulnerable to fire. Contam: It causes magical contamination when unequipped. (46, -8, D:3) a +0 dire flail (46, 20, D:3) a +0 pair of boots (49, 9, D:3) a +0 club a +2 antimagic trident a gnoll corpse (skeletalised by now) (49, 14, D:3) a hobgoblin corpse (skeletalised by now) (50, 0, D:3) a +0 leather armour (50, 9, D:3) a +0 antimagic dagger a +2 antimagic war axe (50, 13, D:3) a +0 ring mail (51, 14, D:3) a +0 leather armour (60, 2, D:3) a +0 dagger (61, 4, D:3) a potion of heal wounds (63, 28, D:3) 6 poisoned darts (65, 13, D:3) a +0 dagger