Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 14061719063598995607 528 DildoBatman the Conjurer (level 7, 0/50 HPs) Began as a Formicid Conjurer on Aug 5, 2021. Was an Initiate of Kikubaaqudgha. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:12:10 (4993 turns). DildoBatman the Conjurer (Formicid Conjurer) Turns: 4993, Time: 00:12:11 Health: 0/50 AC: 4 Str: 13 (14) XL: 7 Next: 48% Magic: 5/14 EV: 16 Int: 16 (17) God: Kikubaaqudgha [......] Gold: 292 SH: 0 Dex: 16 (17) Spells: 12/15 levels left rFire . . . SeeInvis + a - +8 hand axe of Jutobruf {flame, Str+2} rCold . . . Faith . (no shield) rNeg . . . Spirit . x - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . g - +0 pair of gloves Will ..... t - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.16/turn A - +6 ring of dexterity MPRegen 0.14/turn Q - +4 ring of evasion @: lethally poisoned (0 -> -12) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion You were on level 6 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 292 gold pieces. Inventory: Hand Weapons a - the +8 hand axe of Jutobruf (weapon) {flame, Str+2} (You found it on level 4 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). b - a +0 hunting sling Missiles e - 34 sling bullets j - 196 stones k - 15 poisoned darts p - 93 arrows r - 9 javelins Armour g - a +0 pair of gloves (worn) t - a +0 pair of boots (worn) x - a +0 robe (worn) Magical Staves C - a staff of air Jewellery A - a +6 ring of dexterity (left hand) Q - a +4 ring of evasion (right hand) Wands w - a wand of mindburst (24) Scrolls c - 4 scrolls of noise d - a scroll of magic mapping {unknown} m - a scroll of vulnerability {unknown} q - a scroll of enchant weapon {unknown} v - a scroll of immolation {unknown} y - a scroll of amnesia {unknown} z - 4 scrolls of identify D - a scroll of brand weapon {unknown} Potions f - a potion of cancellation {unknown} i - a potion of lignification {unknown} l - a potion of flight {unknown} n - a potion of curing {unknown} o - a potion of resistance {unknown} s - a potion of haste {unknown} u - a potion of berserk rage {unknown} B - 2 potions of brilliance {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Armour - Level 1.7 Dodging - Level 2.4 Stealth * Level 4.9 Spellcasting - Level 6.0 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 46% 3d4 1% 2 c - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 13% N/A 7% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Lightning Bolt Conj/Air 6% 1d18 77% 5 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Chain Lightning Conj/Air 6% 3d8 100% 9 Fire Storm Conj/Fire 6% 8d2 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Xom Yredelemnul Zin Shops: D:3 [ Annotations: D:4 exclusions: orc priest and sensed monster (detected), Pikel D:5 exclusions: adder and ogre D:6 exclusions: sensed monster (detected), water moccasin and 2 zombies Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The water moccasin bites you! You are more poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is heavily wounded. You finish channeling your searing ray. You feel extremely sick. The water moccasin bites you but does no damage. The water moccasin misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin misses you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. You kill the water moccasin! Kikubaaqudgha accepts your kill. You feel very sick. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You die... Kikubaaqudgha rasps: "You have failed me! Welcome... death!" .#..#####.Z .#..# .... .#..# #.. #### .#..# #... .... .#..# #... ...## ....# ##...###...## !. ##.## ...........#... ...# #.....# .... .### ###..@..###.... .# ..#.....#...... .# ............# .# ......###...## .###### ..<... #....# # .##...#####.##. #....##..#.# ............###...##.......# ##....#....# #####.###..... #...<.#.#.# ##.# .... There were no monsters in sight! Vanquished Creatures A water moccasin (D:6) An ogre (D:4) 3 lemures A scorpion (D:5) 2 jellies A scorpion zombie (D:5) 3 hound skeletons (D:4) A howler monkey skeleton (D:4) 5 adders A shadow imp (D:6) A white imp (D:5) An adder skeleton (D:5) A worm (D:2) A dart slug (D:1) 4 orcs 7 endoplasms 6 giant cockroaches 7 goblins 6 hobgoblins 5 jackals 4 quokkas 7 ball pythons 2 frilled lizards 3 kobolds 5 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DildoBatman the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 142 | D:1 | Reached XP level 2. HP: 15/19 MP: 3/5 145 | D:1 | Learned a level 2 spell: Searing Ray 197 | D:1 | Reached skill level 4 in Conjurations 605 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1388 | D:3 | Found Gubyhuem's Armour Boutique. 1427 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 1534 | D:3 | Reached skill level 5 in Conjurations 1981 | D:3 | Reached XP level 5. HP: 35/35 MP: 2/8 2262 | D:4 | Found a radiant altar of Vehumet. 2352 | D:4 | Identified the +8 hand axe of Jutobruf {flame, Str+2} 2416 | D:4 | Noticed an ogre 2423 | D:4 | Killed an ogre 2424 | D:4 | Reached skill level 6 in Conjurations 2424 | D:4 | Reached skill level 1 in Fighting 2424 | D:4 | Reached skill level 1 in Armour 2424 | D:4 | Reached XP level 6. HP: 43/43 MP: 3/9 2500 | D:4 | Found a shimmering altar of Xom. 3103 | D:5 | Entered Level 5 of the Dungeon 3123 | D:5 | Noticed Pikel 3744 | D:5 | Found a glowing silver altar of Zin. 3865 | D:5 | Found a burning altar of Makhleb. 4070 | D:5 | Reached XP level 7. HP: 44/50 MP: 3/12 4797 | D:6 | Noticed a water moccasin 4837 | D:6 | Found a staircase to the Ecumenical Temple. 4859 | D:6 | Noticed a water moccasin 4862 | Temple | Entered the Ecumenical Temple 4969 | Temple | Became a worshipper of Kikubaaqudgha 4992 | D:6 | Killed a water moccasin 4993 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_rooms, kennysheep_flooded_box D:2: layout_basic D:3: layout_basic, serial_shops, shop, hangedman_decor_peaks_small D:4: minmay_door_path, layout_cave_pods, amcnicky_altar_gilded, xom_teletrap_fun D:5: layout_layer_cave, zin_treasury, mainiacjoe_overflow_alcove_2, uniq_pikel D:6: layout_basic, minmay_temple_entry_tees, serial_undead, serial_undead_a, serial_undead_a, serial_undead_d, serial_undead_d Temple: nicolae_temple_god_jail Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 4 5 6 | 6.0 Fighting | 1 2 | 2.0 Armour | 1 2 | 2.0 Spellcasting | 3 4 | 4.9 Dodging | | 1.7 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Mace | 19 | | || 19 Hand axe | | 22 | || 22 Fire: Hunting sling | | 55 | || 55 Cast: Magic Dart | 43 | 6 | 3 || 52 Searing Ray | 7 | 24 | 3 || 34 Abil: Dig | | 5 | 2 || 7 Use: Scroll | | 2 | || 2 Potion | | | 1 || 1 Stab: Sleeping | 2 | | || 2 Armor: Robe | 5 | 7 | 2 || 14 Dodge: Dodged | 14 | 48 | 5 || 67