Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 8759124031728651459 13555 DildoBatman the Fighter (level 12, 0/97 HPs) Began as a Formicid Conjurer on Jan 22, 2022. Was a Priest of Kikubaaqudgha. Slain by a six-headed hydra (3 damage) ... on level 11 of the Dungeon. The game lasted 00:53:33 (14093 turns). DildoBatman the Fighter (Formicid Conjurer) Turns: 14093, Time: 00:53:33 Health: 0/97 AC: 10 Str: 19 XL: 12 Next: 34% Magic: 16/31 EV: 14 Int: 22 God: Kikubaaqudgha [***...] Gold: 287 SH: 5 Dex: 20 Spells: 10/25 levels left rFire + . . SeeInvis + b - +5 trident of Offence {venom, *Noise rF+ Dex+4} rCold . . . Faith . L - +0 buckler rNeg . . . Spirit . q - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . G - +1 cloak "Heitafai" {rCorr Str+6 Dex+3} rCorr + Rampage . h - +0 pair of gloves Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.26/turn t - +4 ring of protection MPRegen 0.22/turn F - ring of magical power @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, clever 1, strong 1, MP-powered wands a: Dig, Shaft Self, Renounce Religion, Receive Corpses You were on level 11 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was most pleased with you. You visited 2 branches of the dungeon, and saw 13 of its levels. You collected 545 gold pieces. You spent 258 gold pieces at shops. Inventory: Hand Weapons a - the +4 quarterstaff of Makhleb's Approval {vamp, Dex+4} (You found it on level 10 of the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). b - the +5 trident of Offence (weapon) {venom, *Noise rF+ Dex+4} (You found it on level 7 of the Dungeon) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rF: It protects you from fire. *Noise: It may make noises in combat. d - a +1 falchion of electrocution Missiles e - 486 stones j - 149 bolts k - 84 sling bullets o - 215 arrows p - 51 poisoned darts x - 2 javelins B - 7 boomerangs H - 21 boomerangs of dispersal Armour h - a +0 pair of gloves (worn) q - a +0 robe (worn) G - the +1 cloak "Heitafai" (worn) {rCorr Str+6 Dex+3} (You found it on level 9 of the Dungeon) Str: It affects your strength (+6). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. L - a +0 buckler (worn) Magical Staves A - a staff of poison Jewellery n - a ring of protection from fire t - a +4 ring of protection (left hand) F - a ring of magical power (right hand) J - a ring of flight P - a ring of positive energy Wands D - a wand of charming (5) I - a wand of iceblast (11) M - a wand of paralysis (10) R - a wand of acid (11) Scrolls g - 2 scrolls of amnesia {unknown} m - 3 scrolls of fear r - a scroll of immolation {unknown} u - 3 scrolls of teleportation {unknown} y - 2 scrolls of noise {unknown} z - 7 scrolls of identify K - 2 scrolls of enchant armour {unknown} N - a scroll of fog {unknown} O - a scroll of magic mapping S - a scroll of blinking {unknown} T - a scroll of silence {unknown} Potions c - 3 potions of degeneration {unknown} f - 5 potions of lignification i - a potion of cancellation {unknown} l - 5 potions of curing s - a potion of resistance {unknown} v - 3 potions of brilliance {unknown} w - a potion of invisibility {unknown} C - 3 potions of heal wounds E - 3 potions of haste {unknown} Q - a potion of attraction Skills: * Level 9.8 Fighting * Level 9.7 Armour * Level 3.5 Dodging - Level 2.4 Stealth - Level 3.0 Shields - Level 7.0 Spellcasting - Level 6.0 Conjurations - Level 9.0 Necromancy - Level 6.0 Fire Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 68% 3d5 1% 2 b - Conjure Flame Conj/Fire 34% 6-21 1% 3 c - Magic Dart Conj 100% 1d8 1% 1 d - Vampiric Draining Necr 23% 2d9 1% 3 h - Dispel Undead Necr 47% 3d18 1% 4 z - Sublimation of Blood Necr 23% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Pain Necr 100% 1d9 1% 1 Corpse Rot Necr/Air N/A N/A 1% 2 Static Discharge Conj/Air 20% N/A 3% 2 Agony Necr 47% N/A 5% 5 Excruciating Wounds Necr 23% N/A 5% 5 Dazzling Flash Conj/Hex 40% N/A 7% 3 Sticky Flame Conj/Fire 34% 2d5 7% 4 Ignite Poison Fire/Tmut/Pois 16% N/A 11% 3 Poisonous Vapours Pois/Air 14% N/A 12% 2 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 24% 4 Death Channel Necr 23% N/A 30% 6 Lightning Bolt Conj/Air 10% 1d23 54% 5 Passage of Golubria Tloc N/A N/A 63% 4 Freezing Cloud Conj/Ice/Air 8% 6-21 69% 5 Simulacrum Ice/Necr 13% N/A 89% 6 Silence Hex/Air 3% N/A 92% 5 Lehudib's Crystal Spear Conj/Erth 10% 10d4 100% 8 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:4 Lair (0/6) D:9 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:6 !!*( Annotations: D:8 exclusion: electric eel D:11 exclusion: hydra D:12 exclusions: boulder beetle, deep elf pyromancer, hydra, obsidian statue, sensed monster (detected) and vampire mosquito Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Your mind is acute. (Int +2) Your muscles are strong. (Str +2) You expend magic power (3 MP) to strengthen your wands. Message History The searing ray hits the five-headed hydra! You kill the five-headed hydra! Kikubaaqudgha accepts your kill. The searing ray hits the six-headed hydra. The six-headed hydra is lightly wounded. The six-headed hydra is engulfed in blazing flames. The six-headed hydra bites you. x2 The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra bites you! x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (flame, moderately wounded) You draw life force from the six-headed hydra! You feel life coursing into your body. The six-headed hydra is engulfed in blazing flames. The six-headed hydra bites you! x2 The six-headed hydra bites you but does no damage. The six-headed hydra misses you. The six-headed hydra bites you! x2 Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (flame, severely wounded) Okay, then. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (flame, severely wounded) You draw life force from the six-headed hydra! You feel life coursing into your body. The six-headed hydra is engulfed in blazing flames. The six-headed hydra bites you! The six-headed hydra bites you. You die... Kikubaaqudgha rasps: "You have failed me! Welcome... death!" #....'......#.................... #....#......#.................... ###'######..###'########.######## .............#...#............... .................#............... .............#...#............... .............#...#............... .............#...#...D........... .............#..@#............... ######.####+#####D............... .................#............... ................D#............... .................#............... ###....##########.############### .D....#........D................. ......#.......................... ......#.......................... You could see a six-headed hydra. Vanquished Creatures A hydra (D:11) A boulder beetle (D:10) 5 two-headed ogres A deep elf pyromancer (D:9) A troll (D:11) A tarantella (shapeshifter) (D:11) A vampire (D:9) A wyvern (D:7) 9 yaks A wraith (D:12) 4 vampire mosquitoes (D:11) 2 basilisks (D:9) An acid dragon (D:10) 5 water moccasins A sky beast (D:5) 3 orc warriors A black bear (D:4) 5 centaurs 2 ogres 3 bullfrogs 5 kobold brigands A wyvern zombie (D:6) A gnoll sergeant (D:8) 2 scorpions 3 water moccasin zombies (D:5) A water moccasin skeleton (D:6) 14 wights 2 vampire bats (D:8) 5 howler monkeys 7 centaur zombies 3 bullfrog zombies (D:5) 2 hounds (D:5) A gnoll shaman (D:7) Crazy Yiuf (D:3) 2 bullfrog skeletons (D:5) A jelly (D:5) 11 orc priests An iguana (D:6) 14 orc wizards A scorpion zombie (D:5) A killer bee zombie (D:7) A hound zombie (D:5) 9 gnolls 6 adders A shadow imp (D:7) 4 white imps An ufetubus (D:2) An adder skeleton (D:4) A worm (D:3) 2 dart slugs 40 orcs 5 bat skeletons (D:8) 2 bat zombies (D:8) 5 endoplasms 7 giant cockroaches 11 goblins 3 hobgoblins 2 jackals (D:4) 25 kobolds 2 quokkas 11 ball pythons 2 bats 7 frilled lizards 6 rats 9 butterflies (D:3) 291 creatures vanquished. Vanquished Creatures (others) A kobold (D:8) 3 fungi (D:9) 35 plants 3 withered plants (D:5) 42 creatures vanquished. Grand Total: 333 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DildoBatman the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 511 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 535 | D:1 | Learned a level 2 spell: Searing Ray 700 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 1893 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/7 2010 | D:3 | Reached skill level 5 in Conjurations 2184 | D:3 | Found a faded altar of an unknown god. 2683 | D:3 | Found a runed translucent door. 2684 | D:3 | Noticed Crazy Yiuf 3429 | D:4 | Reached XP level 5. HP: 35/35 MP: 3/8 3565 | D:4 | Noticed a black bear 3584 | D:4 | Killed a black bear 3585 | D:4 | Reached XP level 6. HP: 41/41 MP: 1/10 3742 | D:4 | Found a staircase to the Ecumenical Temple. 3752 | Temple | Entered the Ecumenical Temple 4136 | D:4 | Noticed an ogre 4358 | D:5 | Entered Level 5 of the Dungeon 4411 | D:6 | Found Zeiketut's Weapon Shop. 4832 | D:6 | Found a blossoming altar of Fedhas. 4833 | D:6 | Noticed a water moccasin 4841 | D:6 | Killed a water moccasin 4842 | D:6 | Reached skill level 5 in Spellcasting 4842 | D:6 | Reached XP level 7. HP: 46/46 MP: 4/14 4843 | D:6 | Found a sacrificial altar of Ru. 5127 | D:7 | Noticed a wyvern 5151 | D:7 | Identified the +5 trident of Offence {venom, *Noise rF+ | Dex+4} 5540 | D:7 | Reached XP level 8. HP: 52/52 MP: 12/18 5563 | D:7 | Learned a level 3 spell: Conjure Flame 5995 | D:7 | Reached skill level 1 in Fighting 5995 | D:7 | Reached skill level 1 in Armour 6034 | D:7 | Reached skill level 1 in Fire Magic 6514 | D:8 | Found an ancient bone altar of Kikubaaqudgha. 6519 | D:8 | Became a worshipper of Kikubaaqudgha 6555 | D:8 | Reached skill level 5 in Fire Magic 6555 | D:8 | Reached XP level 9. HP: 41/61 MP: 10/19 6605 | D:8 | Found a stormy altar of Qazlal. 6622 | D:8 | Reached skill level 1 in Necromancy 6733 | D:8 | Reached * piety under Kikubaaqudgha 6733 | D:8 | Received a gift from Kikubaaqudgha 6739 | D:8 | Learned a level 2 spell: Sublimation of Blood 6743 | D:8 | Learned a level 3 spell: Vampiric Draining 7991 | D:9 | Reached XP level 10. HP: 73/73 MP: 20/20 8021 | D:8 | Reached skill level 5 in Fighting 8021 | D:8 | Reached skill level 5 in Armour 8099 | D:8 | Reached skill level 5 in Necromancy 8291 | D:9 | Found a staircase to the Lair. 8306 | D:9 | Noticed a two-headed ogre 8327 | D:9 | Killed a two-headed ogre 8557 | D:9 | Identified the +1 cloak "Heitafai" {rCorr Str+6 Dex+3} 8714 | D:9 | Reached ** piety under Kikubaaqudgha 8879 | D:9 | Noticed a deep elf pyromancer 8908 | D:9 | Killed a deep elf pyromancer 9000 | D:9 | Reached XP level 11. HP: 40/80 MP: 21/21 9332 | D:9 | Reached skill level 1 in Shields 9408 | D:10 | Entered Level 10 of the Dungeon 9410 | D:10 | Found a basalt altar of Yredelemnul. 9490 | D:10 | Found a bloodstained altar of Trog. 9523 | D:10 | Identified the +4 quarterstaff of Makhleb's Approval {vamp, | Dex+4} 9596 | D:10 | Noticed a two-headed ogre 9722 | D:10 | Killed a two-headed ogre 10162 | D:11 | Noticed a two-headed ogre 10189 | D:11 | Killed a two-headed ogre 10331 | D:11 | Noticed a boulder beetle 10562 | D:11 | Noticed a six-headed hydra 10701 | D:11 | Noticed a two-headed ogre 10716 | D:11 | Killed a two-headed ogre 10798 | D:11 | Noticed a five-headed hydra 11008 | D:12 | Noticed an eight-headed hydra 11021 | D:12 | Noticed a boulder beetle 11038 | D:12 | Noticed a deep elf pyromancer 11068 | D:12 | Noticed a two-headed ogre 11099 | D:12 | Killed a two-headed ogre 11173 | D:12 | Noticed an obsidian statue 11834 | D:3 | Killed Crazy Yiuf 12094 | D:4 | Reached *** piety under Kikubaaqudgha 12094 | D:4 | Received a gift from Kikubaaqudgha 12095 | D:4 | Reached XP level 12. HP: 80/95 MP: 22/22 12179 | D:5 | Learned a level 4 spell: Dispel Undead 12870 | D:6 | Found Aficsi's General Store. 12910 | D:6 | Bought a scroll of fear for 38 gold pieces 13068 | D:6 | Found Wues's Distillery. 13078 | D:6 | Bought a potion of mutation for 80 gold pieces 13078 | D:6 | Bought a potion of curing for 30 gold pieces 13078 | D:6 | Bought a potion of heal wounds for 50 gold pieces 13078 | D:6 | Bought a potion of lignification for 30 gold pieces 13078 | D:6 | Bought a potion of attraction for 30 gold pieces 13078 | D:6 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 13078 | D:6 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 13079 | D:6 | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 13079 | D:6 | Lost mutation: Your muscles are strong. (Str +2) [potion of | mutation] 13079 | D:6 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 13079 | D:6 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 13079 | D:6 | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 13080 | D:6 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 13080 | D:6 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 13081 | D:6 | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 13081 | D:6 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 13081 | D:6 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 13081 | D:6 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 13099 | D:6 | Found Poajaapu's Distillery. 13788 | D:10 | Killed a boulder beetle 14090 | D:11 | Killed a five-headed hydra 14093 | D:11 | HP: 3/97 [six-headed hydra (7)] 14093 | D:11 | Slain by a six-headed hydra Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms, corexii_leaking_fountain D:2: layout_basic D:3: layout_loops_cross, hellmonk_ecumenical_altar_zigzags, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_2, aquarium_window_1, aquarium_window_fake, aquarium_view_2c, aquarium_view_2g, uniq_crazy_yiuf_cottage D:4: layout_loops_ring, minmay_temple_entry_hall, corexii_item_surrounded_by_moat D:5: layout_cave_pods, serial_undead, serial_undead_b, serial_undead_f, serial_undead_f, serial_undead_d, serial_undead_d, serial_undead_f, serial_undead_e, serial_undead_f D:6: layout_cave_pools, grunt_temple_overflow_open, serial_shops, nicolae_shop_behind_doors, shop, shop, nicolae_shop_waterfront, minmay_unpleasant_kobolds D:7: layout_gridville D:8: layout_loops_ring, kennysheep_vampire_church, mainiacjoe_overflow_catwalk, serial_bayou, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_shore_a, serial_bayou_pond_c D:9: layout_stronghold, minmay_lair_entry_grove, due_unseen_surprise D:10: layout_rooms, mainiacjoe_overflow_large_starburst, minmay_holes D:11: layout_grid_maze D:12: layout_cave_pools, orc_0_dummy, minivault_16 Temple: kb_temple_of_zot Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Conjurations | 4 5 6 | 6.0 Spellcasting | 3 5 6 7 | 7.0 Fighting | 2 4 5 9 | 9.8 Armour | 2 4 5 9 | 9.7 Fire Magic | 5 6 | 6.0 Necromancy | 3 9 | 9.0 Shields | 3 | 3.0 Dodging | 3 | 3.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Dagger | 3 | 24 | | || 27 Short sword | | 2 | 3 | || 5 Trident | | | 21 | 132 || 153 Staff | | | 7 | || 7 Quarterstaff | | | | 31 || 31 Cast: Magic Dart | 50 | 46 | 19 | 16 || 131 Searing Ray | 7 | 31 | 53 | 76 || 167 Conjure Flame | | | | 46 || 46 Vampiric Draining | | | | 14 || 14 Sublimation of Bl | | | | 5 || 5 Abil: Dig | 2 | 21 | 31 | 37 || 91 Evoke: Wand | | | | 1 || 1 Use: Scroll | | 3 | | || 3 Potion | | | | 4 || 4 Stab: Sleeping | | | 1 | 2 || 3 Distracted | | | | 1 || 1 Armor: Robe | 1 | 8 | 90 | 83 || 182 Dodge: Dodged | 5 | 17 | 137 | 145 || 304 Block: Buckler | | | | 48 || 48