Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 16375887240945297008 35 DildoBatman the Conjurer (level 3, -2/24 HPs) Began as a Formicid Conjurer on July 4, 2022. Slain by a water moccasin skeleton (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:48 (1313 turns). DildoBatman the Conjurer (Formicid Conjurer) Turns: 1313, Time: 00:02:49 Health: -2/24 AC: 2 Str: 11 XL: 3 Next: 55% Magic: 0/6 EV: 12 Int: 17 God: Gold: 50 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis + k - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 whip k - a +0 short sword (weapon) Missiles b - 40 stones (quivered) g - 2 poisoned darts i - 20 bolts Armour a - a +0 robe (worn) Scrolls d - a scroll of silence {unknown} f - a scroll of magic mapping {unknown} j - a scroll of identify {unknown} m - a scroll of vulnerability {unknown} n - a scroll of teleportation {unknown} Potions h - a potion of flight {unknown} l - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 34% 2d5 4% 2 c - Magic Dart Conj 68% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You barely miss the endoplasm. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The endoplasm hits you. A kobold comes into view. It is wielding a +0 dagger. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the rat! You kill the rat! The searing ray misses the water moccasin skeleton. The searing ray misses the kobold. (Press . to maintain the ray.) The searing ray misses the water moccasin skeleton. The searing ray hits the kobold. The kobold is moderately wounded. The water moccasin skeleton bites you. The searing ray hits the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The searing ray misses the kobold. The water moccasin skeleton bites you. The searing ray misses the water moccasin skeleton. The searing ray misses the kobold. You finish channelling your searing ray. The water moccasin skeleton bites you. You die... .....†....# # #####.##### # #†######## #†........ ##### #.######## ..... #......... .#### #.######## # #.##############.... #...........@ZK...# #.###############.# #.# #.# #.# #.# #.# #.# You could see a kobold and a water moccasin skeleton. Vanquished Creatures 2 worms (D:2) A dart slug (D:2) 4 endoplasms 3 goblins (D:2) 4 hobgoblins 4 kobolds A quokka (D:2) A bat (D:1) 2 frilled lizards 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DildoBatman the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 378 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 382 | D:1 | Learned a level 2 spell: Searing Ray 389 | D:1 | Reached skill level 4 in Conjurations 1124 | D:2 | Reached XP level 3. HP: 9/24 MP: 1/6 1313 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.6 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Short sword || 17 Whip || 2 Throw: Stone || 17 Cast: Magic Dart || 28 Searing Ray || 7 Stab: Sleeping || 3 Armor: Robe || 1 Dodge: Dodged || 13