Dungeon Crawl Stone Soup version 0.27-a0-909-g0721f309d1 (webtiles) character file. Game seed: 10655968920098107962 21 Djamper the Magician (level 2, 0/22 HPs) Began as a Djinni Hedge Wizard on Apr 8, 2021. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:30 (1461 turns). Djamper the Magician (Djinni Hedge Wizard) Turns: 1461, Time: 00:02:30 Health: 0/22 AC: 2 Str: 9 XL: 2 Next: 87% Gold: 42 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of torment {unknown} Potions d - a potion of curing {unknown} Skills: + Level 0.6 Fighting * Level 2.7 Dodging + Level 1.8 Stealth * Level 3.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Blink Tloc N/A N/A 9% 2 c - Call Imp Summ 11% N/A 9% 2 d - Slow Hex 11% N/A 9% 2 e - Conjure Flame Conj/Fire 11% 6-21 17% 3 f - Mephitic Cloud Conj/Pois/Air 11% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Terence says, "Did you write a will? You should..." Terence hits your crimson imp with a +0 hand axe. x2 Your crimson imp blinks! Your crimson imp hits Terence but does no damage. Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (lightly wounded, ally target, 0% to evade) The magic dart hits Terence. Terence is moderately wounded. Your crimson imp hits Terence but does no damage. Your crimson imp hits Terence but does no damage. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, ally target, 0% to evade) The magic dart hits Terence. Terence is heavily wounded. Your crimson imp hits Terence but does no damage. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. Your crimson imp hits Terence but does no damage. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence barely misses your crimson imp. Terence hits your crimson imp with a +0 hand axe. Casting: Blink (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * You reach down and open the door. A bat comes into view. There is an open door here. The bat hits you. You die... .............................< ####################.########. ............... ##########....#### +#.............# ........###....# ........#.#....#####. ........'............ ......b@###.#........ ........@5.5#55#####. ........#####(.## ........# #..5# ######### #....).... ###..###.# ...# ...# ...# You could see Terence (ally target), a bat and 2 friendly crimson imps. Vanquished Creatures A dart slug (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:2) 2 hobgoblins (D:2) 2 jackals (D:1) 5 bats 2 frilled lizards (D:1) A kobold (D:1) A rat (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Djamper the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 443 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 615 | D:1 | Found a faded altar of an unknown god. 1397 | D:2 | Reached skill level 3 in Spellcasting 1438 | D:2 | Noticed Terence 1461 | D:2 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, basic_ecumenical_altar, chequers_mini_garden, hex_intersection D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Fighting | | 0.6 Dodging | | 2.7 Stealth | | 1.8 Action || total -------------------------++------- Cast: Magic Dart || 46 Call Imp || 5 Blink || 2 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1460 | 1407 | 53 | 0 | 1307 | 2 | 730.0 | Dungeon | 1460 | 1407 | 53 | 0 | 1307 | 2 | 730.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1079 daAuts D:2: 381 daAuts